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[Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
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@@ -6233,7 +6233,7 @@ void Client::CheckEmoteHail(Mob *target, const char* message)
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{
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return;
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}
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uint16 emoteid = target->GetEmoteID();
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uint32 emoteid = target->GetEmoteID();
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if(emoteid != 0)
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target->CastToNPC()->DoNPCEmote(HAILED,emoteid);
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}
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