[Bug] UINT32 EmoteID (#2369)

emoteid packet structure is UINT32 but a number of references are in UINT16.
This commit is contained in:
Michael
2022-08-13 19:41:14 -04:00
committed by GitHub
parent 79285b1002
commit f6889d20e9
8 changed files with 18 additions and 18 deletions
+1 -1
View File
@@ -6233,7 +6233,7 @@ void Client::CheckEmoteHail(Mob *target, const char* message)
{
return;
}
uint16 emoteid = target->GetEmoteID();
uint32 emoteid = target->GetEmoteID();
if(emoteid != 0)
target->CastToNPC()->DoNPCEmote(HAILED,emoteid);
}