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IsSpellBlocked converted to use xyz_location
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@@ -245,7 +245,7 @@ public:
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void LoadBlockedSpells(uint32 zoneid);
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void ClearBlockedSpells();
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bool IsSpellBlocked(uint32 spell_id, float nx, float ny, float nz);
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bool IsSpellBlocked(uint32 spell_id, const xyz_location& location);
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const char *GetSpellBlockedMessage(uint32 spell_id, const xyz_location& location);
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int GetTotalBlockedSpells() { return totalBS; }
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inline bool HasMap() { return zonemap != nullptr; }
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