Make CheckHitChance much more live like

This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
This commit is contained in:
Michael Cook (mackal)
2016-12-25 21:11:10 -05:00
parent 1d19bd11d0
commit f5827174ee
5 changed files with 124 additions and 156 deletions
+3 -1
View File
@@ -159,7 +159,9 @@ public:
int MonkSpecialAttack(Mob* other, uint8 skill_used);
virtual void TryBackstab(Mob *other,int ReuseTime = 10);
bool AvoidDamage(Mob* attacker, int32 &damage, int hand);
virtual bool CheckHitChance(Mob* attacker, EQEmu::skills::SkillType skillinuse, int Hand, int16 chance_mod = 0);
int compute_tohit(EQEmu::skills::SkillType skillinuse);
int compute_defense();
virtual bool CheckHitChance(Mob* attacker, EQEmu::skills::SkillType skillinuse, int chance_mod = 0);
virtual void TryCriticalHit(Mob *defender, uint16 skill, int32 &damage, ExtraAttackOptions *opts = nullptr);
void TryPetCriticalHit(Mob *defender, uint16 skill, int32 &damage);
virtual bool TryFinishingBlow(Mob *defender, EQEmu::skills::SkillType skillinuse);