Optimize cross-zone utilities and add cross-zone player move utilities to Perl/Lua.

This commit is contained in:
Alex
2020-06-29 15:18:32 -04:00
parent ba62d0bdd3
commit f514dd5b55
7 changed files with 264 additions and 33 deletions
+4
View File
@@ -299,6 +299,10 @@ public:
void CrossZoneMessagePlayerByGroupID(uint32 Type, int GroupID, const char *Message);
void CrossZoneMessagePlayerByRaidID(uint32 Type, int RaidID, const char *Message);
void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
void CrossZoneMovePlayerByCharID(int character_id, const char *zone_short_name);
void CrossZoneMovePlayerByGroupID(int group_id, const char *zone_short_name);
void CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_short_name);
void CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_short_name);
void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
bool EnableRecipe(uint32 recipe_id);
bool DisableRecipe(uint32 recipe_id);