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Optimize cross-zone utilities and add cross-zone player move utilities to Perl/Lua.
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@@ -299,6 +299,10 @@ public:
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void CrossZoneMessagePlayerByGroupID(uint32 Type, int GroupID, const char *Message);
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void CrossZoneMessagePlayerByRaidID(uint32 Type, int RaidID, const char *Message);
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void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
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void CrossZoneMovePlayerByCharID(int character_id, const char *zone_short_name);
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void CrossZoneMovePlayerByGroupID(int group_id, const char *zone_short_name);
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void CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_short_name);
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void CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_short_name);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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