Once again another adjustment to npc to npc aggro check timer [skip cki]

This commit is contained in:
Akkadius
2015-11-01 20:56:03 -06:00
parent 0ee70a663c
commit f4983f090d
2 changed files with 3 additions and 3 deletions
+1 -3
View File
@@ -480,7 +480,7 @@ void Mob::AI_Start(uint32 iMoveDelay) {
AI_movement_timer = std::unique_ptr<Timer>(new Timer(AImovement_duration));
AI_target_check_timer = std::unique_ptr<Timer>(new Timer(AItarget_check_duration));
AI_feign_remember_timer = std::unique_ptr<Timer>(new Timer(AIfeignremember_delay));
AI_scan_area_timer = std::unique_ptr<Timer>(new Timer(RandomTimer(6000, 18000)));
AI_scan_area_timer = std::unique_ptr<Timer>(new Timer(RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax))));
AI_check_signal_timer = std::unique_ptr<Timer>(new Timer(AI_check_signal_timer_delay));
#ifdef REVERSE_AGGRO
@@ -1364,8 +1364,6 @@ void Mob::AI_Process() {
*
*/
Log.Out(Logs::General, Logs::Zone_Server, "AI Scan area timer check for :: %s", this->GetCleanName());
Mob* tmptar = entity_list.AICheckCloseAggro(this, GetAggroRange(), GetAssistRange());
if (tmptar)
AddToHateList(tmptar);