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event_death_complete
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+4
-1
@@ -111,7 +111,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_augment_remove",
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"event_enter_area",
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"event_leave_area",
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"event_respawn"
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"event_respawn",
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"event_death_complete"
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};
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extern Zone *zone;
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@@ -152,6 +153,7 @@ LuaParser::LuaParser() {
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NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
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NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
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NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
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NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
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NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
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NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
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NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
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@@ -160,6 +162,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
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PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
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PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
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PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
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PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
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PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
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