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Improve list of skipped effects in stacking code
This is the list according to the client (RoF2) Please report any stacking anomalies
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@@ -904,6 +904,7 @@ uint32 GetPartialMagicRuneAmount(uint32 spell_id);
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bool NoDetrimentalSpellAggro(uint16 spell_id);
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bool IsStackableDot(uint16 spell_id);
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bool IsCastWhileInvis(uint16 spell_id);
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bool IsEffectIgnoredInStacking(int spa);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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const char *GetRandPetName();
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