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[Quest API] Add Override Parameters to ScaleNPC() in Perl/Lua. (#2816)
# Perl - Add `$npc->ScaleNPC(level, always_scale_stats)`. - Add `$npc->ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`. # Lua - Add `npc:ScaleNPC(level, always_scale_stats)`. - Add `npc:ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`. # Notes - Allows operators to not have to set stats to 0 in order for scaling to kick in when scripting. - Special ability override is separate in case you don't want to override some inherent special abilities the NPC has from a script or otherwise.
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+20
-6
@@ -573,12 +573,6 @@ void Lua_NPC::RecalculateSkills()
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self->RecalculateSkills();
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level);
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}
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bool Lua_NPC::IsRaidTarget()
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{
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Lua_Safe_Call_Bool();
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@@ -761,6 +755,24 @@ void Lua_NPC::SetLDoNTrapDetected(bool is_detected) {
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self->SetLDoNTrapDetected(is_detected);
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level);
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level, always_scale_stats);
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats, bool always_scale_special_abilities)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level, always_scale_stats, always_scale_special_abilities);
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}
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luabind::scope lua_register_npc() {
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return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
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.def(luabind::constructor<>())
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@@ -874,6 +886,8 @@ luabind::scope lua_register_npc() {
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.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
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.def("SaveGuardSpot", (void(Lua_NPC::*)(float,float,float,float))&Lua_NPC::SaveGuardSpot)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8))&Lua_NPC::ScaleNPC)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8,bool))&Lua_NPC::ScaleNPC)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8,bool,bool))&Lua_NPC::ScaleNPC)
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.def("SendPayload", (void(Lua_NPC::*)(int))&Lua_NPC::SendPayload)
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.def("SendPayload", (void(Lua_NPC::*)(int,std::string))&Lua_NPC::SendPayload)
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.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
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