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https://github.com/EQEmu/Server.git
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merge upstream
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+17
-18
@@ -17,7 +17,17 @@
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*/
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#ifndef CLIENT_H
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#define CLIENT_H
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class Client;
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class EQApplicationPacket;
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class EQStream;
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class Group;
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class NPC;
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class Object;
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class Raid;
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class Seperator;
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class ServerPacket;
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struct Item_Struct;
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#include "../common/timer.h"
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#include "../common/ptimer.h"
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@@ -28,25 +38,21 @@ class Client;
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#include "../common/eq_packet.h"
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#include "../common/linked_list.h"
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#include "../common/extprofile.h"
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#include "../common/classes.h"
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#include "../common/races.h"
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#include "../common/deity.h"
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#include "../common/seperator.h"
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#include "../common/item.h"
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#include "../common/guilds.h"
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#include "../common/item_struct.h"
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#include "../common/clientversions.h"
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#include "common.h"
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#include "zonedb.h"
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#include "errno.h"
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#include "mob.h"
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#include "npc.h"
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#include "merc.h"
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#include "zone.h"
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#include "aa.h"
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#include "questmgr.h"
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#include "common.h"
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#include "merc.h"
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#include "mob.h"
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#include "qglobals.h"
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#include "questmgr.h"
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#include "zone.h"
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#include "zonedb.h"
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#ifdef _WINDOWS
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// since windows defines these within windef.h (which windows.h include)
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@@ -57,7 +63,6 @@ class Client;
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#include <float.h>
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#include <set>
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#include <string>
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#include <algorithm>
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@@ -485,14 +490,8 @@ public:
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inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
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float GetActSpellRange(uint16 spell_id, float range, bool IsBard = false);
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int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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int32 GetActSpellHealing(uint16 spell_id, int32 value, Mob* target = nullptr);
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int32 GetActSpellCost(uint16 spell_id, int32);
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int32 GetActSpellDuration(uint16 spell_id, int32);
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int32 GetActSpellCasttime(uint16 spell_id, int32);
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int32 GetDotFocus(uint16 spell_id, int32 value);
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int32 GetActDoTDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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virtual bool CheckFizzle(uint16 spell_id);
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virtual bool CheckSpellLevelRestriction(uint16 spell_id);
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virtual int GetCurrentBuffSlots() const;
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@@ -811,7 +810,7 @@ public:
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void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
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void PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootItem_Struct** bag_item_data = 0);
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bool AutoPutLootInInventory(ItemInst& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
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bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, bool attuned = false, uint16 to_slot = MainCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0);
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bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = MainCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id);
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