[Bug Fix] Allow Songs to be scribed from scrolls (#2460)

* [Bug Fix] Allow Songs to be scribed from scrolls

Songs weren't capable of being scribed from scrolls because we didn't check for `Song: ` in the name.

Converted old logic to substrings, can probably do it cleaner, but it's better than it was.

Removed extraneous `initiator->IsClient()` calls as `initiator` is **always** a client.

* Fix substr logic.
This commit is contained in:
Kinglykrab 2022-10-11 22:29:54 -04:00 committed by GitHub
parent bc72641eef
commit f3f8a50d3c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 132 additions and 157 deletions

View File

@ -514,109 +514,100 @@ bool Client::TrainDiscipline(uint32 itemid) {
//get the item info
const EQ::ItemData *item = database.GetItem(itemid);
if(item == nullptr) {
if (!item) {
Message(Chat::Red, "Unable to find the tome you turned in!");
LogError("Unable to find turned in tome id [{}]\n", (unsigned long)itemid);
return(false);
LogError("Unable to find turned in tome id [{}]", itemid);
return false;
}
if (!item->IsClassCommon() || item->ItemType != EQ::item::ItemTypeSpell) {
Message(Chat::Red, "Invalid item type, you cannot learn from this item.");
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
//Need a way to determine the difference between a spell and a tome
//so they cant turn in a spell and get it as a discipline
//this is kinda a hack:
if(!(
item->Name[0] == 'T' &&
item->Name[1] == 'o' &&
item->Name[2] == 'm' &&
item->Name[3] == 'e' &&
item->Name[4] == ' '
) && !(
item->Name[0] == 'S' &&
item->Name[1] == 'k' &&
item->Name[2] == 'i' &&
item->Name[3] == 'l' &&
item->Name[4] == 'l' &&
item->Name[5] == ':' &&
item->Name[6] == ' '
)) {
const std::string item_name = item->Name;
if (
item_name.substr(0, 5) != std::string("Tome ") &&
item_name.substr(0, 7) != std::string("Skill: ")
) {
Message(Chat::Red, "This item is not a tome.");
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
int myclass = GetClass();
if(myclass == WIZARD || myclass == ENCHANTER || myclass == MAGICIAN || myclass == NECROMANCER) {
const auto player_class = GetClass();
if (player_class == WIZARD || player_class == ENCHANTER || player_class == MAGICIAN || player_class == NECROMANCER) {
Message(Chat::Red, "Your class cannot learn from this tome.");
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
//make sure we can train this...
//can we use the item?
uint32 cbit = 1 << (myclass-1);
if(!(item->Classes & cbit)) {
const auto class_bit = static_cast<uint32>(1 << (player_class - 1));
if (!(item->Classes & class_bit)) {
Message(Chat::Red, "Your class cannot learn from this tome.");
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
uint32 spell_id = item->Scroll.Effect;
if(!IsValidSpell(spell_id)) {
const auto spell_id = static_cast<uint32>(item->Scroll.Effect);
if (!IsValidSpell(spell_id)) {
Message(Chat::Red, "This tome Contains invalid knowledge.");
return(false);
return false;
}
//can we use the spell?
const SPDat_Spell_Struct &spell = spells[spell_id];
uint8 level_to_use = spell.classes[myclass - 1];
if(level_to_use == 255) {
const auto& spell = spells[spell_id];
const auto level_to_use = spell.classes[player_class - 1];
if (level_to_use == 255) {
Message(Chat::Red, "Your class cannot learn from this tome.");
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
if(level_to_use > GetLevel()) {
Message(Chat::Red, "You must be at least level %d to learn this discipline.", level_to_use);
if (level_to_use > GetLevel()) {
Message(Chat::Red, fmt::format("You must be at least level {} to learn this discipline.", level_to_use).c_str());
//summon them the item back...
SummonItem(itemid);
return(false);
return false;
}
//add it to PP.
int r;
for(r = 0; r < MAX_PP_DISCIPLINES; r++) {
if(m_pp.disciplines.values[r] == spell_id) {
for (int r = 0; r < MAX_PP_DISCIPLINES; r++) {
if (m_pp.disciplines.values[r] == spell_id) {
Message(Chat::Red, "You already know this discipline.");
//summon them the item back...
SummonItem(itemid);
return(false);
} else if(m_pp.disciplines.values[r] == 0) {
return false;
} else if (m_pp.disciplines.values[r] == 0) {
m_pp.disciplines.values[r] = spell_id;
database.SaveCharacterDisc(CharacterID(), r, spell_id);
SendDisciplineUpdate();
Message(0, "You have learned a new discipline!");
return(true);
Message(Chat::White, "You have learned a new discipline!");
return true;
}
}
Message(Chat::Red, "You have learned too many disciplines and can learn no more.");
return(false);
return false;
}
bool Client::MemorizeSpellFromItem(uint32 item_id) {
const EQ::ItemData *item = database.GetItem(item_id);
if(item == nullptr) {
const auto& item = database.GetItem(item_id);
if (!item) {
Message(Chat::Red, "Unable to find the scroll!");
LogError("Unable to find scroll id [{}]\n", (unsigned long)item_id);
LogError("Unable to find scroll id [{}]", item_id);
return false;
}
@ -626,43 +617,41 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
return false;
}
if(!(
item->Name[0] == 'S' &&
item->Name[1] == 'p' &&
item->Name[2] == 'e' &&
item->Name[3] == 'l' &&
item->Name[4] == 'l' &&
item->Name[5] == ':' &&
item->Name[6] == ' '
)) {
const std::string item_name = item->Name;
if (
item_name.substr(0, 7) != std::string("Spell: ") &&
item_name.substr(0, 6) != std::string("Song: ")
) {
Message(Chat::Red, "This item is not a scroll.");
SummonItem(item_id);
return false;
}
int player_class = GetClass();
uint32 cbit = 1 << (player_class - 1);
if(!(item->Classes & cbit)) {
const auto class_bit = static_cast<uint32>(1 << (GetClass() - 1));
if (!(item->Classes & class_bit)) {
Message(Chat::Red, "Your class cannot learn from this scroll.");
SummonItem(item_id);
return false;
}
uint32 spell_id = item->Scroll.Effect;
if(!IsValidSpell(spell_id)) {
const auto spell_id = static_cast<uint32>(item->Scroll.Effect);
if (!IsValidSpell(spell_id)) {
Message(Chat::Red, "This scroll Contains invalid knowledge.");
return false;
}
const SPDat_Spell_Struct &spell = spells[spell_id];
uint8 level_to_use = spell.classes[player_class - 1];
if(level_to_use == 255) {
const auto& spell = spells[spell_id];
const auto level_to_use = spell.classes[GetClass() - 1];
if (level_to_use == 255) {
Message(Chat::Red, "Your class cannot learn from this scroll.");
SummonItem(item_id);
return false;
}
if(level_to_use > GetLevel()) {
Message(Chat::Red, "You must be at least level %d to learn this spell.", level_to_use);
if (level_to_use > GetLevel()) {
Message(Chat::Red, fmt::format("You must be at least level {} to learn this spell.", level_to_use).c_str());
SummonItem(item_id);
return false;
}
@ -673,19 +662,19 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
if (next_slot != -1) {
ScribeSpell(spell_id, next_slot);
return true;
}
else {
} else {
Message(
Chat::Red,
"Unable to scribe spell %s (%i) to spellbook: no more spell book slots available.",
((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
spell_id
fmt::format(
"Unable to scribe {} ({}) to spellbook, no more spell book slots available.",
((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
spell_id
).c_str()
);
SummonItem(item_id);
return false;
}
}
else {
} else {
Message(Chat::Red, "You already know this spell.");
SummonItem(item_id);
return false;
@ -741,7 +730,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
if (IsAmnesiad()) {
MessageString(Chat::Red, MELEE_SILENCE);
}
return(false);
return false;
}
//make sure we have the spell...
@ -751,12 +740,12 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
break;
}
if(r == MAX_PP_DISCIPLINES)
return(false); //not found.
return false; //not found.
//make sure we can use it..
if(!IsValidSpell(spell_id)) {
Message(Chat::Red, "This tome Contains invalid knowledge.");
return(false);
return false;
}
if (DivineAura() && !IgnoreCastingRestriction(spell_id)) {
@ -769,18 +758,18 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
if(level_to_use == 255) {
Message(Chat::Red, "Your class cannot learn from this tome.");
//should summon them a new one...
return(false);
return false;
}
if(level_to_use > GetLevel()) {
MessageString(Chat::Red, DISC_LEVEL_USE_ERROR);
//should summon them a new one...
return(false);
return false;
}
if(GetEndurance() < spell.endurance_cost) {
Message(11, "You are too fatigued to use this skill right now.");
return(false);
return false;
}
// sneak attack discs require you to be hidden for 4 seconds before use
@ -852,7 +841,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
}
}
return(true);
return true;
}
uint32 Client::GetDisciplineTimer(uint32 timer_id) {

View File

@ -398,7 +398,7 @@ void QuestManager::addloot(int item_id, int charges, bool equipitem, int aug1, i
void QuestManager::Zone(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
{
initiator->MoveZone(zone_name);
}
@ -406,7 +406,7 @@ void QuestManager::Zone(const char *zone_name) {
void QuestManager::ZoneGroup(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (initiator) {
if (!initiator->GetGroup()) {
initiator->MoveZone(zone_name);
} else {
@ -423,7 +423,7 @@ void QuestManager::ZoneGroup(const char *zone_name) {
void QuestManager::ZoneRaid(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (initiator) {
if (!initiator->GetRaid()) {
initiator->MoveZone(zone_name);
} else {
@ -935,96 +935,82 @@ void QuestManager::changedeity(int deity_id) {
//Changes the deity.
if(initiator)
{
if(initiator->IsClient())
{
initiator->SetDeity(deity_id);
initiator->Message(Chat::Yellow,"Your Deity has been changed/set to: %i", deity_id);
initiator->Save(1);
initiator->Kick("Deity change by QuestManager");
}
else
{
initiator->Message(Chat::Yellow,"Error changing Deity");
}
initiator->SetDeity(deity_id);
initiator->Message(Chat::Yellow,"Your Deity has been changed/set to: %i", deity_id);
initiator->Save(1);
initiator->Kick("Deity change by QuestManager");
}
}
void QuestManager::exp(int amt) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->AddEXP(amt);
}
void QuestManager::level(int newlevel) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->SetLevel(newlevel, true);
}
void QuestManager::traindisc(int discipline_tome_item_id) {
void QuestManager::traindisc(uint32 discipline_tome_item_id) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator) {
initiator->TrainDiscipline(discipline_tome_item_id);
}
}
bool QuestManager::isdisctome(int item_id) {
const EQ::ItemData *item = database.GetItem(item_id);
if(item == nullptr) {
return(false);
bool QuestManager::isdisctome(uint32 item_id) {
const auto &item = database.GetItem(item_id);
if (!item) {
return false;
}
if (!item->IsClassCommon() || item->ItemType != EQ::item::ItemTypeSpell) {
return(false);
return false;
}
//Need a way to determine the difference between a spell and a tome
//so they cant turn in a spell and get it as a discipline
//this is kinda a hack:
if(!(
item->Name[0] == 'T' &&
item->Name[1] == 'o' &&
item->Name[2] == 'm' &&
item->Name[3] == 'e' &&
item->Name[4] == ' '
) && !(
item->Name[0] == 'S' &&
item->Name[1] == 'k' &&
item->Name[2] == 'i' &&
item->Name[3] == 'l' &&
item->Name[4] == 'l' &&
item->Name[5] == ':' &&
item->Name[6] == ' '
)) {
return(false);
const std::string item_name = item->Name;
if (
strcmp(item_name.substr(0, 5).c_str(), "Tome ") &&
strcmp(item_name.substr(0, 7).c_str(), "Skill: ")
) {
return false;
}
//we know for sure none of the int casters get disciplines
uint32 cbit = 0;
cbit |= 1 << (WIZARD-1);
cbit |= 1 << (ENCHANTER-1);
cbit |= 1 << (MAGICIAN-1);
cbit |= 1 << (NECROMANCER-1);
if(item->Classes & cbit) {
return(false);
uint32 class_bit = 0;
class_bit |= 1 << (WIZARD - 1);
class_bit |= 1 << (ENCHANTER - 1);
class_bit |= 1 << (MAGICIAN - 1);
class_bit |= 1 << (NECROMANCER - 1);
if (item->Classes & class_bit) {
return false;
}
uint32 spell_id = item->Scroll.Effect;
if(!IsValidSpell(spell_id)) {
return(false);
const auto& spell_id = static_cast<uint32>(item->Scroll.Effect);
if (!IsValidSpell(spell_id)) {
return false;
}
//we know for sure none of the int casters get disciplines
const SPDat_Spell_Struct &spell = spells[spell_id];
const auto& spell = spells[spell_id];
if(
spell.classes[WIZARD - 1] != 255 &&
spell.classes[ENCHANTER - 1] != 255 &&
spell.classes[MAGICIAN - 1] != 255 &&
spell.classes[NECROMANCER - 1] != 255
) {
return(false);
return false;
}
return(true);
return true;
}
std::string QuestManager::getracename(uint16 race_id) {
@ -1066,7 +1052,7 @@ std::string QuestManager::getconsiderlevelname(uint8 consider_level) {
void QuestManager::safemove() {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->GoToSafeCoords(zone->GetZoneID(), zone->GetInstanceID());
}
@ -1091,7 +1077,7 @@ void QuestManager::snow(int weather) {
void QuestManager::rename(std::string name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (initiator) {
std::string current_name = initiator->GetName();
if (initiator->ChangeFirstName(name.c_str(), current_name.c_str())) {
initiator->Message(
@ -1117,7 +1103,7 @@ void QuestManager::rename(std::string name) {
void QuestManager::surname(std::string last_name) {
QuestManagerCurrentQuestVars();
//Changes the last name.
if (initiator && initiator->IsClient()) {
if (initiator) {
initiator->ChangeLastName(last_name);
initiator->Message(
Chat::White,
@ -1208,19 +1194,19 @@ void QuestManager::pvp(const char *mode) {
void QuestManager::movepc(int zone_id, float x, float y, float z, float heading) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->MovePC(zone_id, x, y, z, heading);
}
void QuestManager::gmmove(float x, float y, float z) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->GMMove(x, y, z);
}
void QuestManager::movegrp(int zoneid, float x, float y, float z) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
{
Group *g = entity_list.GetGroupByClient(initiator);
if (g != nullptr) {
@ -1253,13 +1239,13 @@ void QuestManager::addskill(int skill_id, int value) {
QuestManagerCurrentQuestVars();
if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
return;
if (initiator && initiator->IsClient())
if (initiator)
initiator->AddSkill((EQ::skills::SkillType) skill_id, value);
}
void QuestManager::setlanguage(int skill_id, int value) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->SetLanguageSkill(skill_id, value);
}
@ -1267,7 +1253,7 @@ void QuestManager::setskill(int skill_id, int value) {
QuestManagerCurrentQuestVars();
if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
return;
if (initiator && initiator->IsClient())
if (initiator)
initiator->SetSkill((EQ::skills::SkillType) skill_id, value);
}
@ -1275,7 +1261,7 @@ void QuestManager::setallskill(int value) {
QuestManagerCurrentQuestVars();
if (!initiator)
return;
if (initiator && initiator->IsClient()) {
if (initiator) {
EQ::skills::SkillType sk;
for (sk = EQ::skills::Skill1HBlunt; sk <= EQ::skills::HIGHEST_SKILL; sk = (EQ::skills::SkillType)(sk + 1)) {
initiator->SetSkill(sk, value);
@ -1329,14 +1315,14 @@ void QuestManager::attacknpctype(int npc_type_id) {
void QuestManager::save() {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
if (initiator)
initiator->Save();
}
void QuestManager::faction(int faction_id, int faction_value, int temp) {
QuestManagerCurrentQuestVars();
running_quest run = quests_running_.top();
if(run.owner->IsCharmed() == false && initiator && initiator->IsClient()) {
if(run.owner->IsCharmed() == false && initiator) {
if(faction_id != 0 && faction_value != 0) {
initiator->SetFactionLevel2(
initiator->CharacterID(),
@ -1352,7 +1338,7 @@ void QuestManager::faction(int faction_id, int faction_value, int temp) {
void QuestManager::rewardfaction(int faction_id, int faction_value) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (initiator) {
if (faction_id != 0 && faction_value != 0) {
initiator->RewardFaction(faction_id, faction_value);
}
@ -1371,7 +1357,7 @@ void QuestManager::setsky(uint8 new_sky) {
void QuestManager::setguild(uint32 new_guild_id, uint8 new_rank) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient()) {
if (initiator) {
guild_mgr.SetGuild(initiator->CharacterID(), new_guild_id, new_rank);
}
}
@ -1495,7 +1481,7 @@ void QuestManager::setglobal(const char *varname, const char *newvalue, int opti
7 all all all
*/
if (initiator && initiator->IsClient()){ // some events like waypoint and spawn don't have a player involved
if (initiator){ // some events like waypoint and spawn don't have a player involved
qgCharid=initiator->CharacterID();
}
else {
@ -1516,7 +1502,7 @@ void QuestManager::setglobal(const char *varname, const char *newvalue, int opti
InsertQuestGlobal(qgCharid, qgNpcid, qgZoneid, varname, newvalue, QGVarDuration(duration));
/* QS: PlayerLogQGlobalUpdate */
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator && initiator->IsClient()){
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
std::string event_desc = StringFormat("Update :: qglobal:%s to qvalue:%s zoneid:%i instid:%i", varname, newvalue, initiator->GetZoneID(), initiator->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
}
@ -1601,13 +1587,13 @@ void QuestManager::delglobal(const char *varname) {
int qgCharid = 0;
int qgNpcid = owner ? owner->GetNPCTypeID() : 0; // encounter scripts don't have an owner
if (initiator && initiator->IsClient()) // some events like waypoint and spawn don't have a player involved
if (initiator) // some events like waypoint and spawn don't have a player involved
qgCharid=initiator->CharacterID();
else
qgCharid=-qgNpcid; // make char id negative npc id as a fudge
/* QS: PlayerLogQGlobalUpdate */
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator && initiator->IsClient()){
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
std::string event_desc = StringFormat("Deleted :: qglobal:%s zoneid:%i instid:%i", varname, initiator->GetZoneID(), initiator->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
}
@ -1701,21 +1687,21 @@ int QuestManager::QGVarDuration(const char *fmt)
void QuestManager::ding() {
QuestManagerCurrentQuestVars();
//makes a sound.
if (initiator && initiator->IsClient())
if (initiator)
initiator->SendSound();
}
void QuestManager::rebind(int zone_id, const glm::vec3& location) {
QuestManagerCurrentQuestVars();
if(initiator && initiator->IsClient()) {
if(initiator) {
initiator->SetBindPoint(0, zone_id, 0, location);
}
}
void QuestManager::rebind(int zone_id, const glm::vec4& location) {
QuestManagerCurrentQuestVars();
if(initiator && initiator->IsClient()) {
if(initiator) {
initiator->SetBindPoint2(0, zone_id, 0, location);
}
}
@ -2244,7 +2230,7 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
QuestManagerCurrentQuestVars();
uint32 MaxBotCreate = RuleI(Bots, CreationLimit);
if (initiator && initiator->IsClient())
if (initiator)
{
if(Bot::SpawnedBotCount(initiator->CharacterID()) >= MaxBotCreate)
{
@ -2571,7 +2557,7 @@ int QuestManager::getlevel(uint8 type)
else
return (initiator->GetLevel());
}
else if(type == 4 && initiator->IsClient())
else if(type == 4)
{
return (initiator->CastToClient()->GetLevel2());
}

View File

@ -113,8 +113,8 @@ public:
void changedeity(int deity_id);
void exp(int amt);
void level(int newlevel);
void traindisc(int discipline_tome_item_id);
bool isdisctome(int item_id);
void traindisc(uint32 discipline_tome_item_id);
bool isdisctome(uint32 item_id);
std::string getracename(uint16 race_id);
std::string getspellname(uint32 spell_id);
std::string getskillname(int skill_id);