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https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
[Bug Fix] Allow Songs to be scribed from scrolls (#2460)
* [Bug Fix] Allow Songs to be scribed from scrolls Songs weren't capable of being scribed from scrolls because we didn't check for `Song: ` in the name. Converted old logic to substrings, can probably do it cleaner, but it's better than it was. Removed extraneous `initiator->IsClient()` calls as `initiator` is **always** a client. * Fix substr logic.
This commit is contained in:
parent
bc72641eef
commit
f3f8a50d3c
149
zone/effects.cpp
149
zone/effects.cpp
@ -514,109 +514,100 @@ bool Client::TrainDiscipline(uint32 itemid) {
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//get the item info
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const EQ::ItemData *item = database.GetItem(itemid);
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if(item == nullptr) {
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if (!item) {
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Message(Chat::Red, "Unable to find the tome you turned in!");
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LogError("Unable to find turned in tome id [{}]\n", (unsigned long)itemid);
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return(false);
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LogError("Unable to find turned in tome id [{}]", itemid);
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return false;
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}
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if (!item->IsClassCommon() || item->ItemType != EQ::item::ItemTypeSpell) {
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Message(Chat::Red, "Invalid item type, you cannot learn from this item.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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//Need a way to determine the difference between a spell and a tome
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//so they cant turn in a spell and get it as a discipline
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//this is kinda a hack:
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if(!(
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item->Name[0] == 'T' &&
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item->Name[1] == 'o' &&
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item->Name[2] == 'm' &&
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item->Name[3] == 'e' &&
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item->Name[4] == ' '
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) && !(
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item->Name[0] == 'S' &&
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item->Name[1] == 'k' &&
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item->Name[2] == 'i' &&
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item->Name[3] == 'l' &&
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item->Name[4] == 'l' &&
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item->Name[5] == ':' &&
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item->Name[6] == ' '
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)) {
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const std::string item_name = item->Name;
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if (
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item_name.substr(0, 5) != std::string("Tome ") &&
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item_name.substr(0, 7) != std::string("Skill: ")
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) {
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Message(Chat::Red, "This item is not a tome.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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int myclass = GetClass();
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if(myclass == WIZARD || myclass == ENCHANTER || myclass == MAGICIAN || myclass == NECROMANCER) {
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const auto player_class = GetClass();
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if (player_class == WIZARD || player_class == ENCHANTER || player_class == MAGICIAN || player_class == NECROMANCER) {
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Message(Chat::Red, "Your class cannot learn from this tome.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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//make sure we can train this...
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//can we use the item?
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uint32 cbit = 1 << (myclass-1);
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if(!(item->Classes & cbit)) {
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const auto class_bit = static_cast<uint32>(1 << (player_class - 1));
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if (!(item->Classes & class_bit)) {
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Message(Chat::Red, "Your class cannot learn from this tome.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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uint32 spell_id = item->Scroll.Effect;
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if(!IsValidSpell(spell_id)) {
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const auto spell_id = static_cast<uint32>(item->Scroll.Effect);
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if (!IsValidSpell(spell_id)) {
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Message(Chat::Red, "This tome Contains invalid knowledge.");
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return(false);
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return false;
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}
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//can we use the spell?
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const SPDat_Spell_Struct &spell = spells[spell_id];
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uint8 level_to_use = spell.classes[myclass - 1];
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if(level_to_use == 255) {
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const auto& spell = spells[spell_id];
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const auto level_to_use = spell.classes[player_class - 1];
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if (level_to_use == 255) {
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Message(Chat::Red, "Your class cannot learn from this tome.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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if(level_to_use > GetLevel()) {
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Message(Chat::Red, "You must be at least level %d to learn this discipline.", level_to_use);
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if (level_to_use > GetLevel()) {
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Message(Chat::Red, fmt::format("You must be at least level {} to learn this discipline.", level_to_use).c_str());
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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return false;
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}
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//add it to PP.
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int r;
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for(r = 0; r < MAX_PP_DISCIPLINES; r++) {
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if(m_pp.disciplines.values[r] == spell_id) {
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for (int r = 0; r < MAX_PP_DISCIPLINES; r++) {
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if (m_pp.disciplines.values[r] == spell_id) {
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Message(Chat::Red, "You already know this discipline.");
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//summon them the item back...
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SummonItem(itemid);
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return(false);
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} else if(m_pp.disciplines.values[r] == 0) {
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return false;
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} else if (m_pp.disciplines.values[r] == 0) {
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m_pp.disciplines.values[r] = spell_id;
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database.SaveCharacterDisc(CharacterID(), r, spell_id);
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SendDisciplineUpdate();
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Message(0, "You have learned a new discipline!");
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return(true);
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Message(Chat::White, "You have learned a new discipline!");
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return true;
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}
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}
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Message(Chat::Red, "You have learned too many disciplines and can learn no more.");
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return(false);
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return false;
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}
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bool Client::MemorizeSpellFromItem(uint32 item_id) {
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const EQ::ItemData *item = database.GetItem(item_id);
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if(item == nullptr) {
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const auto& item = database.GetItem(item_id);
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if (!item) {
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Message(Chat::Red, "Unable to find the scroll!");
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LogError("Unable to find scroll id [{}]\n", (unsigned long)item_id);
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LogError("Unable to find scroll id [{}]", item_id);
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return false;
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}
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@ -626,43 +617,41 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
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return false;
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}
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if(!(
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item->Name[0] == 'S' &&
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item->Name[1] == 'p' &&
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item->Name[2] == 'e' &&
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item->Name[3] == 'l' &&
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item->Name[4] == 'l' &&
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item->Name[5] == ':' &&
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item->Name[6] == ' '
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)) {
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const std::string item_name = item->Name;
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if (
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item_name.substr(0, 7) != std::string("Spell: ") &&
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item_name.substr(0, 6) != std::string("Song: ")
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) {
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Message(Chat::Red, "This item is not a scroll.");
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SummonItem(item_id);
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return false;
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}
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int player_class = GetClass();
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uint32 cbit = 1 << (player_class - 1);
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if(!(item->Classes & cbit)) {
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const auto class_bit = static_cast<uint32>(1 << (GetClass() - 1));
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if (!(item->Classes & class_bit)) {
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Message(Chat::Red, "Your class cannot learn from this scroll.");
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SummonItem(item_id);
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return false;
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}
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uint32 spell_id = item->Scroll.Effect;
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if(!IsValidSpell(spell_id)) {
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const auto spell_id = static_cast<uint32>(item->Scroll.Effect);
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if (!IsValidSpell(spell_id)) {
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Message(Chat::Red, "This scroll Contains invalid knowledge.");
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return false;
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}
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const SPDat_Spell_Struct &spell = spells[spell_id];
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uint8 level_to_use = spell.classes[player_class - 1];
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if(level_to_use == 255) {
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const auto& spell = spells[spell_id];
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const auto level_to_use = spell.classes[GetClass() - 1];
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if (level_to_use == 255) {
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Message(Chat::Red, "Your class cannot learn from this scroll.");
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SummonItem(item_id);
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return false;
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}
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if(level_to_use > GetLevel()) {
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Message(Chat::Red, "You must be at least level %d to learn this spell.", level_to_use);
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if (level_to_use > GetLevel()) {
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Message(Chat::Red, fmt::format("You must be at least level {} to learn this spell.", level_to_use).c_str());
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SummonItem(item_id);
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return false;
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}
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@ -673,19 +662,19 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
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if (next_slot != -1) {
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ScribeSpell(spell_id, next_slot);
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return true;
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}
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else {
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} else {
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Message(
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Chat::Red,
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"Unable to scribe spell %s (%i) to spellbook: no more spell book slots available.",
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((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
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spell_id
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fmt::format(
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"Unable to scribe {} ({}) to spellbook, no more spell book slots available.",
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((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
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spell_id
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).c_str()
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);
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SummonItem(item_id);
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return false;
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}
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}
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else {
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} else {
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Message(Chat::Red, "You already know this spell.");
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SummonItem(item_id);
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return false;
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@ -741,7 +730,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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if (IsAmnesiad()) {
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MessageString(Chat::Red, MELEE_SILENCE);
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}
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return(false);
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return false;
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}
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//make sure we have the spell...
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@ -751,12 +740,12 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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break;
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}
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if(r == MAX_PP_DISCIPLINES)
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return(false); //not found.
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return false; //not found.
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//make sure we can use it..
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if(!IsValidSpell(spell_id)) {
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Message(Chat::Red, "This tome Contains invalid knowledge.");
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return(false);
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return false;
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}
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if (DivineAura() && !IgnoreCastingRestriction(spell_id)) {
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@ -769,18 +758,18 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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if(level_to_use == 255) {
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Message(Chat::Red, "Your class cannot learn from this tome.");
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//should summon them a new one...
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return(false);
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return false;
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}
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if(level_to_use > GetLevel()) {
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MessageString(Chat::Red, DISC_LEVEL_USE_ERROR);
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//should summon them a new one...
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return(false);
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return false;
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}
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if(GetEndurance() < spell.endurance_cost) {
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Message(11, "You are too fatigued to use this skill right now.");
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return(false);
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return false;
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}
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// sneak attack discs require you to be hidden for 4 seconds before use
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@ -852,7 +841,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
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}
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}
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return(true);
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return true;
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}
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uint32 Client::GetDisciplineTimer(uint32 timer_id) {
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@ -398,7 +398,7 @@ void QuestManager::addloot(int item_id, int charges, bool equipitem, int aug1, i
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void QuestManager::Zone(const char *zone_name) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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if (initiator)
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{
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initiator->MoveZone(zone_name);
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}
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@ -406,7 +406,7 @@ void QuestManager::Zone(const char *zone_name) {
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void QuestManager::ZoneGroup(const char *zone_name) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient()) {
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if (initiator) {
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if (!initiator->GetGroup()) {
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initiator->MoveZone(zone_name);
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} else {
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@ -423,7 +423,7 @@ void QuestManager::ZoneGroup(const char *zone_name) {
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void QuestManager::ZoneRaid(const char *zone_name) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient()) {
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if (initiator) {
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if (!initiator->GetRaid()) {
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initiator->MoveZone(zone_name);
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} else {
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@ -935,96 +935,82 @@ void QuestManager::changedeity(int deity_id) {
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//Changes the deity.
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if(initiator)
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{
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if(initiator->IsClient())
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{
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initiator->SetDeity(deity_id);
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initiator->Message(Chat::Yellow,"Your Deity has been changed/set to: %i", deity_id);
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initiator->Save(1);
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initiator->Kick("Deity change by QuestManager");
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}
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else
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{
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initiator->Message(Chat::Yellow,"Error changing Deity");
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}
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initiator->SetDeity(deity_id);
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initiator->Message(Chat::Yellow,"Your Deity has been changed/set to: %i", deity_id);
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initiator->Save(1);
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initiator->Kick("Deity change by QuestManager");
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}
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}
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void QuestManager::exp(int amt) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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if (initiator)
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initiator->AddEXP(amt);
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}
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void QuestManager::level(int newlevel) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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if (initiator)
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initiator->SetLevel(newlevel, true);
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}
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void QuestManager::traindisc(int discipline_tome_item_id) {
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void QuestManager::traindisc(uint32 discipline_tome_item_id) {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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if (initiator) {
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initiator->TrainDiscipline(discipline_tome_item_id);
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}
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}
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bool QuestManager::isdisctome(int item_id) {
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const EQ::ItemData *item = database.GetItem(item_id);
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if(item == nullptr) {
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return(false);
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bool QuestManager::isdisctome(uint32 item_id) {
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const auto &item = database.GetItem(item_id);
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if (!item) {
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return false;
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}
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if (!item->IsClassCommon() || item->ItemType != EQ::item::ItemTypeSpell) {
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return(false);
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return false;
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}
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//Need a way to determine the difference between a spell and a tome
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//so they cant turn in a spell and get it as a discipline
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//this is kinda a hack:
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if(!(
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item->Name[0] == 'T' &&
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item->Name[1] == 'o' &&
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item->Name[2] == 'm' &&
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item->Name[3] == 'e' &&
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item->Name[4] == ' '
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) && !(
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item->Name[0] == 'S' &&
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item->Name[1] == 'k' &&
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item->Name[2] == 'i' &&
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item->Name[3] == 'l' &&
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item->Name[4] == 'l' &&
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item->Name[5] == ':' &&
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item->Name[6] == ' '
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)) {
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return(false);
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const std::string item_name = item->Name;
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if (
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strcmp(item_name.substr(0, 5).c_str(), "Tome ") &&
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strcmp(item_name.substr(0, 7).c_str(), "Skill: ")
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) {
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return false;
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}
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//we know for sure none of the int casters get disciplines
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uint32 cbit = 0;
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cbit |= 1 << (WIZARD-1);
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cbit |= 1 << (ENCHANTER-1);
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cbit |= 1 << (MAGICIAN-1);
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cbit |= 1 << (NECROMANCER-1);
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if(item->Classes & cbit) {
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return(false);
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uint32 class_bit = 0;
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class_bit |= 1 << (WIZARD - 1);
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class_bit |= 1 << (ENCHANTER - 1);
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class_bit |= 1 << (MAGICIAN - 1);
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class_bit |= 1 << (NECROMANCER - 1);
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if (item->Classes & class_bit) {
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return false;
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}
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uint32 spell_id = item->Scroll.Effect;
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if(!IsValidSpell(spell_id)) {
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return(false);
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const auto& spell_id = static_cast<uint32>(item->Scroll.Effect);
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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//we know for sure none of the int casters get disciplines
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const SPDat_Spell_Struct &spell = spells[spell_id];
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const auto& spell = spells[spell_id];
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if(
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spell.classes[WIZARD - 1] != 255 &&
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spell.classes[ENCHANTER - 1] != 255 &&
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spell.classes[MAGICIAN - 1] != 255 &&
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spell.classes[NECROMANCER - 1] != 255
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) {
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return(false);
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return false;
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}
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return(true);
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return true;
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}
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std::string QuestManager::getracename(uint16 race_id) {
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@ -1066,7 +1052,7 @@ std::string QuestManager::getconsiderlevelname(uint8 consider_level) {
|
||||
|
||||
void QuestManager::safemove() {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->GoToSafeCoords(zone->GetZoneID(), zone->GetInstanceID());
|
||||
}
|
||||
|
||||
@ -1091,7 +1077,7 @@ void QuestManager::snow(int weather) {
|
||||
|
||||
void QuestManager::rename(std::string name) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient()) {
|
||||
if (initiator) {
|
||||
std::string current_name = initiator->GetName();
|
||||
if (initiator->ChangeFirstName(name.c_str(), current_name.c_str())) {
|
||||
initiator->Message(
|
||||
@ -1117,7 +1103,7 @@ void QuestManager::rename(std::string name) {
|
||||
void QuestManager::surname(std::string last_name) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
//Changes the last name.
|
||||
if (initiator && initiator->IsClient()) {
|
||||
if (initiator) {
|
||||
initiator->ChangeLastName(last_name);
|
||||
initiator->Message(
|
||||
Chat::White,
|
||||
@ -1208,19 +1194,19 @@ void QuestManager::pvp(const char *mode) {
|
||||
|
||||
void QuestManager::movepc(int zone_id, float x, float y, float z, float heading) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->MovePC(zone_id, x, y, z, heading);
|
||||
}
|
||||
|
||||
void QuestManager::gmmove(float x, float y, float z) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->GMMove(x, y, z);
|
||||
}
|
||||
|
||||
void QuestManager::movegrp(int zoneid, float x, float y, float z) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
{
|
||||
Group *g = entity_list.GetGroupByClient(initiator);
|
||||
if (g != nullptr) {
|
||||
@ -1253,13 +1239,13 @@ void QuestManager::addskill(int skill_id, int value) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
|
||||
return;
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->AddSkill((EQ::skills::SkillType) skill_id, value);
|
||||
}
|
||||
|
||||
void QuestManager::setlanguage(int skill_id, int value) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->SetLanguageSkill(skill_id, value);
|
||||
}
|
||||
|
||||
@ -1267,7 +1253,7 @@ void QuestManager::setskill(int skill_id, int value) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
|
||||
return;
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->SetSkill((EQ::skills::SkillType) skill_id, value);
|
||||
}
|
||||
|
||||
@ -1275,7 +1261,7 @@ void QuestManager::setallskill(int value) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!initiator)
|
||||
return;
|
||||
if (initiator && initiator->IsClient()) {
|
||||
if (initiator) {
|
||||
EQ::skills::SkillType sk;
|
||||
for (sk = EQ::skills::Skill1HBlunt; sk <= EQ::skills::HIGHEST_SKILL; sk = (EQ::skills::SkillType)(sk + 1)) {
|
||||
initiator->SetSkill(sk, value);
|
||||
@ -1329,14 +1315,14 @@ void QuestManager::attacknpctype(int npc_type_id) {
|
||||
|
||||
void QuestManager::save() {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->Save();
|
||||
}
|
||||
|
||||
void QuestManager::faction(int faction_id, int faction_value, int temp) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
running_quest run = quests_running_.top();
|
||||
if(run.owner->IsCharmed() == false && initiator && initiator->IsClient()) {
|
||||
if(run.owner->IsCharmed() == false && initiator) {
|
||||
if(faction_id != 0 && faction_value != 0) {
|
||||
initiator->SetFactionLevel2(
|
||||
initiator->CharacterID(),
|
||||
@ -1352,7 +1338,7 @@ void QuestManager::faction(int faction_id, int faction_value, int temp) {
|
||||
|
||||
void QuestManager::rewardfaction(int faction_id, int faction_value) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient()) {
|
||||
if (initiator) {
|
||||
if (faction_id != 0 && faction_value != 0) {
|
||||
initiator->RewardFaction(faction_id, faction_value);
|
||||
}
|
||||
@ -1371,7 +1357,7 @@ void QuestManager::setsky(uint8 new_sky) {
|
||||
|
||||
void QuestManager::setguild(uint32 new_guild_id, uint8 new_rank) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && initiator->IsClient()) {
|
||||
if (initiator) {
|
||||
guild_mgr.SetGuild(initiator->CharacterID(), new_guild_id, new_rank);
|
||||
}
|
||||
}
|
||||
@ -1495,7 +1481,7 @@ void QuestManager::setglobal(const char *varname, const char *newvalue, int opti
|
||||
7 all all all
|
||||
*/
|
||||
|
||||
if (initiator && initiator->IsClient()){ // some events like waypoint and spawn don't have a player involved
|
||||
if (initiator){ // some events like waypoint and spawn don't have a player involved
|
||||
qgCharid=initiator->CharacterID();
|
||||
}
|
||||
else {
|
||||
@ -1516,7 +1502,7 @@ void QuestManager::setglobal(const char *varname, const char *newvalue, int opti
|
||||
InsertQuestGlobal(qgCharid, qgNpcid, qgZoneid, varname, newvalue, QGVarDuration(duration));
|
||||
|
||||
/* QS: PlayerLogQGlobalUpdate */
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator && initiator->IsClient()){
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
|
||||
std::string event_desc = StringFormat("Update :: qglobal:%s to qvalue:%s zoneid:%i instid:%i", varname, newvalue, initiator->GetZoneID(), initiator->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
|
||||
}
|
||||
@ -1601,13 +1587,13 @@ void QuestManager::delglobal(const char *varname) {
|
||||
int qgCharid = 0;
|
||||
int qgNpcid = owner ? owner->GetNPCTypeID() : 0; // encounter scripts don't have an owner
|
||||
|
||||
if (initiator && initiator->IsClient()) // some events like waypoint and spawn don't have a player involved
|
||||
if (initiator) // some events like waypoint and spawn don't have a player involved
|
||||
qgCharid=initiator->CharacterID();
|
||||
else
|
||||
qgCharid=-qgNpcid; // make char id negative npc id as a fudge
|
||||
|
||||
/* QS: PlayerLogQGlobalUpdate */
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator && initiator->IsClient()){
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
|
||||
std::string event_desc = StringFormat("Deleted :: qglobal:%s zoneid:%i instid:%i", varname, initiator->GetZoneID(), initiator->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
|
||||
}
|
||||
@ -1701,21 +1687,21 @@ int QuestManager::QGVarDuration(const char *fmt)
|
||||
void QuestManager::ding() {
|
||||
QuestManagerCurrentQuestVars();
|
||||
//makes a sound.
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
initiator->SendSound();
|
||||
|
||||
}
|
||||
|
||||
void QuestManager::rebind(int zone_id, const glm::vec3& location) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if(initiator && initiator->IsClient()) {
|
||||
if(initiator) {
|
||||
initiator->SetBindPoint(0, zone_id, 0, location);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::rebind(int zone_id, const glm::vec4& location) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if(initiator && initiator->IsClient()) {
|
||||
if(initiator) {
|
||||
initiator->SetBindPoint2(0, zone_id, 0, location);
|
||||
}
|
||||
}
|
||||
@ -2244,7 +2230,7 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
|
||||
QuestManagerCurrentQuestVars();
|
||||
uint32 MaxBotCreate = RuleI(Bots, CreationLimit);
|
||||
|
||||
if (initiator && initiator->IsClient())
|
||||
if (initiator)
|
||||
{
|
||||
if(Bot::SpawnedBotCount(initiator->CharacterID()) >= MaxBotCreate)
|
||||
{
|
||||
@ -2571,7 +2557,7 @@ int QuestManager::getlevel(uint8 type)
|
||||
else
|
||||
return (initiator->GetLevel());
|
||||
}
|
||||
else if(type == 4 && initiator->IsClient())
|
||||
else if(type == 4)
|
||||
{
|
||||
return (initiator->CastToClient()->GetLevel2());
|
||||
}
|
||||
|
||||
@ -113,8 +113,8 @@ public:
|
||||
void changedeity(int deity_id);
|
||||
void exp(int amt);
|
||||
void level(int newlevel);
|
||||
void traindisc(int discipline_tome_item_id);
|
||||
bool isdisctome(int item_id);
|
||||
void traindisc(uint32 discipline_tome_item_id);
|
||||
bool isdisctome(uint32 item_id);
|
||||
std::string getracename(uint16 race_id);
|
||||
std::string getspellname(uint32 spell_id);
|
||||
std::string getskillname(int skill_id);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user