mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-16 13:58:22 +00:00
Working on login / world connection mostly there, fixed a few crashes with encryption on 0 length packets
This commit is contained in:
+199
-182
@@ -38,10 +38,10 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
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is_server_trusted = false;
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is_server_logged_in = false;
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c->OnMessage(ServerOP_NewLSInfo, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSStatus, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_UsertoWorldResp, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSAccountUpdate, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_NewLSInfo, std::bind(&WorldServer::ProcessNewLSInfo, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSStatus, std::bind(&WorldServer::ProcessLSStatus, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_UsertoWorldResp, std::bind(&WorldServer::ProcessUsertoWorldResp, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSAccountUpdate, std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2));
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}
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WorldServer::~WorldServer()
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@@ -61,161 +61,180 @@ void WorldServer::Reset()
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is_server_logged_in = false;
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}
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void WorldServer::ProcessPacket(uint16_t opcode, const EQ::Net::Packet &p)
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void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if(server.options.IsWorldTraceOn())
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if(server.options.IsDumpInPacketsOn())
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if (server.options.IsDumpInPacketsOn())
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{
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Log.OutF(Logs::General, Logs::Login_Server, "{0}", p.ToString());
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DumpPacket(opcode, p);
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}
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switch(opcode)
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if (p.Length() < sizeof(ServerNewLSInfo_Struct))
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{
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case ServerOP_NewLSInfo:
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Log.Out(Logs::General, Logs::Error, "Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "New Login Info Recieved.");
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}
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ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct*)p.Data();
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Handle_NewLSInfo(info);
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}
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void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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{
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DumpPacket(opcode, p);
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}
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if (p.Length() < sizeof(ServerLSStatus_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_LSStatus, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "World Server Status Recieved.");
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}
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ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct*)p.Data();
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Handle_LSStatus(ls_status);
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}
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void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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{
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DumpPacket(opcode, p);
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}
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if (p.Length() < sizeof(UsertoWorldResponse_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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//I don't use world trace for this and here is why:
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if (server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct*)p.Data();
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Log.Out(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid);
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if (c)
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{
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Log.Out(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayEverquestResponse, sizeof(PlayEverquestResponse_Struct));
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct*)outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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Log.Out(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if (utwr->response > 0)
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{
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if(p.Length() < sizeof(ServerNewLSInfo_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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if(server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "New Login Info Recieved.");
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}
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ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct*)p.Data();
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Handle_NewLSInfo(info);
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per->Allowed = 1;
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SendClientAuth(c->GetConnection()->GetRemoteAddr(), c->GetAccountName(), c->GetKey(), c->GetAccountID());
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}
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switch (utwr->response)
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{
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case 1:
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per->Message = 101;
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break;
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case 0:
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per->Message = 326;
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break;
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case -1:
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per->Message = 337;
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break;
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case -2:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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break;
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}
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case ServerOP_LSStatus:
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if (server.options.IsTraceOn())
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{
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if(p.Length() < sizeof(ServerLSStatus_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_LSStatus, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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if(server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "World Server Status Recieved.");
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}
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ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct*)p.Data();
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Handle_LSStatus(ls_status);
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break;
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Log.Out(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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per->Allowed, per->Sequence, per->ServerNumber, per->Message);
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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}
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case ServerOP_UsertoWorldResp:
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if (server.options.IsDumpOutPacketsOn())
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{
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if(p.Length() < sizeof(UsertoWorldResponse_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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//I don't use world trace for this and here is why:
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if(server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct*)p.Data();
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Log.Out(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid);
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if(c)
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{
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Log.Out(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayEverquestResponse, sizeof(PlayEverquestResponse_Struct));
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct*)outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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Log.Out(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if(utwr->response > 0)
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{
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per->Allowed = 1;
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SendClientAuth(c->GetConnection()->GetRemoteAddr(), c->GetAccountName(), c->GetKey(), c->GetAccountID());
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}
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switch(utwr->response)
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{
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case 1:
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per->Message = 101;
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break;
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case 0:
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per->Message = 326;
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break;
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case -1:
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per->Message = 337;
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break;
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case -2:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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break;
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}
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if(server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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per->Allowed, per->Sequence, per->ServerNumber, per->Message);
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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}
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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delete outapp;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
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}
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break;
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}
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case ServerOP_LSAccountUpdate:
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{
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if(p.Length() < sizeof(ServerLSAccountUpdate_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct*)p.Data();
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if(is_server_trusted)
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{
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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string name;
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string password;
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string email;
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name.assign(lsau->useraccount);
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password.assign(lsau->userpassword);
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email.assign(lsau->useremail);
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server.db->UpdateLSAccountInfo(lsau->useraccountid, name, password, email);
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}
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break;
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}
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default:
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had an unknown operation code 0x%.4X.", opcode);
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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delete outapp;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
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}
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}
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void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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{
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DumpPacket(opcode, p);
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}
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if (p.Length() < sizeof(ServerLSAccountUpdate_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct*)p.Data();
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if (is_server_trusted)
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{
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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std::string name;
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std::string password;
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std::string email;
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name.assign(lsau->useraccount);
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password.assign(lsau->userpassword);
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email.assign(lsau->useremail);
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server.db->UpdateLSAccountInfo(lsau->useraccountid, name, password, email);
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}
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}
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@@ -289,7 +308,6 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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if(strlen(i->remote_address) == 0)
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{
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in_addr in;
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remote_ip = GetConnection()->Handle()->RemoteIP();
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was null, defaulting to stream address %s.", remote_ip.c_str());
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}
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@@ -300,7 +318,6 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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}
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else
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{
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in_addr in;
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remote_ip = GetConnection()->Handle()->RemoteIP();
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.", remote_ip.c_str());
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}
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@@ -352,10 +369,10 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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unsigned int s_id = 0;
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unsigned int s_list_type = 0;
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unsigned int s_trusted = 0;
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string s_desc;
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string s_list_desc;
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string s_acct_name;
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string s_acct_pass;
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std::string s_desc;
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std::string s_list_desc;
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std::string s_acct_name;
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std::string s_acct_pass;
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if(server.db->GetWorldRegistration(long_name, short_name, s_id, s_desc, s_list_type, s_trusted, s_list_desc, s_acct_name, s_acct_pass))
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{
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if(s_acct_name.size() == 0 || s_acct_pass.size() == 0)
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@@ -378,8 +395,9 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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if(s_trusted) {
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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EQ::Net::WritablePacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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else {
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@@ -404,10 +422,10 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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unsigned int server_id = 0;
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unsigned int server_list_type = 0;
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unsigned int is_server_trusted = 0;
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string server_description;
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string server_list_description;
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string server_account_name;
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string server_account_password;
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std::string server_description;
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std::string server_list_description;
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std::string server_account_name;
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std::string server_account_password;
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if(server.db->GetWorldRegistration(
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@@ -434,8 +452,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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if(is_server_trusted) {
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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EQ::Net::WritablePacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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else {
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@@ -486,37 +504,36 @@ void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
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server_status = s->status;
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}
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void WorldServer::SendClientAuth(std::string ip, string account, string key, unsigned int account_id)
|
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void WorldServer::SendClientAuth(std::string ip, std::string account, std::string key, unsigned int account_id)
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{
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||||
ServerPacket *outapp = new ServerPacket(ServerOP_LSClientAuth, sizeof(ClientAuth_Struct));
|
||||
ClientAuth_Struct* client_auth = (ClientAuth_Struct*)outapp->pBuffer;
|
||||
|
||||
client_auth->lsaccount_id = account_id;
|
||||
strncpy(client_auth->name, account.c_str(), account.size() > 30 ? 30 : account.size());
|
||||
strncpy(client_auth->key, key.c_str(), 10);
|
||||
client_auth->lsadmin = 0;
|
||||
client_auth->worldadmin = 0;
|
||||
strcpy(client_auth->ip, ip.c_str());
|
||||
|
||||
string client_address(ip);
|
||||
string world_address(connection->Handle()->RemoteIP());
|
||||
|
||||
EQ::Net::WritablePacket outapp;
|
||||
ClientAuth_Struct client_auth;
|
||||
client_auth.lsaccount_id = account_id;
|
||||
client_auth.name = account;
|
||||
client_auth.key = key;
|
||||
client_auth.lsadmin = 0;
|
||||
client_auth.worldadmin = 0;
|
||||
client_auth.ip = ip;
|
||||
|
||||
std::string client_address(ip);
|
||||
std::string world_address(connection->Handle()->RemoteIP());
|
||||
|
||||
if (client_address.compare(world_address) == 0) {
|
||||
client_auth->local = 1;
|
||||
client_auth.local = 1;
|
||||
}
|
||||
else if (client_address.find(server.options.GetLocalNetwork()) != string::npos) {
|
||||
client_auth->local = 1;
|
||||
else if (client_address.find(server.options.GetLocalNetwork()) != std::string::npos) {
|
||||
client_auth.local = 1;
|
||||
}
|
||||
else {
|
||||
client_auth->local = 0;
|
||||
client_auth.local = 0;
|
||||
}
|
||||
|
||||
connection->SendPacket(outapp);
|
||||
|
||||
|
||||
outapp.PutSerialize(0, client_auth);
|
||||
connection->Send(ServerOP_LSClientAuth, outapp);
|
||||
|
||||
if (server.options.IsDumpInPacketsOn())
|
||||
{
|
||||
DumpPacket(outapp);
|
||||
DumpPacket(ServerOP_LSClientAuth, outapp);
|
||||
}
|
||||
delete outapp;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user