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Working on login / world connection mostly there, fixed a few crashes with encryption on 0 length packets
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@@ -28,8 +28,6 @@
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#include <memory>
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#include "../common/eq_stream_intf.h"
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using namespace std;
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enum LSClientVersion
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{
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cv_titanium,
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@@ -109,12 +107,12 @@ public:
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/**
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* Gets the account name of this client.
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*/
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string GetAccountName() const { return account_name; }
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std::string GetAccountName() const { return account_name; }
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/**
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* Gets the key generated at login for this client.
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*/
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string GetKey() const { return key; }
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std::string GetKey() const { return key; }
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/**
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* Gets the server selected to be played on for this client.
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@@ -137,11 +135,11 @@ private:
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LSClientVersion version;
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LSClientStatus status;
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string account_name;
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std::string account_name;
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unsigned int account_id;
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unsigned int play_server_id;
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unsigned int play_sequence_id;
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string key;
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std::string key;
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};
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#endif
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