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correct and tweak all combat positioning and combat range
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+2
-2
@@ -943,7 +943,7 @@ public:
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Mob* tar,
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float tar_distance,
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bool& atCombatRange,
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bool& behindMob,
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bool behindMob,
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const EQ::ItemInstance*& p_item,
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const EQ::ItemInstance*& s_item,
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float& melee_distance_min,
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@@ -957,7 +957,7 @@ public:
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void SetCombatOutOfRangeJitterFlag(bool flag = true) { m_combat_out_of_range_jitter_flag = flag; }
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void SetCombatJitter();
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void SetCombatOutOfRangeJitter();
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void DoCombatPositioning(Mob* tar, glm::vec3 Goal, bool stopMeleeLevel, float tar_distance, float melee_distance_min, float melee_distance, float melee_distance_max, bool behindMob);
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void DoCombatPositioning(Mob* tar, glm::vec3 Goal, bool stopMeleeLevel, float tar_distance, float melee_distance_min, float melee_distance, float melee_distance_max, bool behindMob, bool frontMob);
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void DoFaceCheckWithJitter(Mob* tar);
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void DoFaceCheckNoJitter(Mob* tar);
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void RunToGoalWithJitter(glm::vec3 Goal);
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