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[Bug Fix] Fix Item Discovery (#4663)
* [Bug Fix] Fix Item Discovery for Pickups, Evolving, Fishing, and Forage * Push * Caching * Update tradeskills.cpp * Update task_client_state.cpp
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@@ -1026,6 +1026,7 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas
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if (item_id > 0) {
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std::unique_ptr<EQ::ItemInstance> inst(database.CreateItem(item_id, charges));
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if (inst && inst->GetItem()) {
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c->CheckItemDiscoverability(item_id);
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bool stacked = c->TryStacking(inst.get());
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if (!stacked) {
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int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size);
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