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[Bug Fix] Fix Item Discovery (#4663)
* [Bug Fix] Fix Item Discovery for Pickups, Evolving, Fishing, and Forage * Push * Caching * Update tradeskills.cpp * Update task_client_state.cpp
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@@ -260,6 +260,12 @@ bool Client::DoEvolveCheckProgression(const EQ::ItemInstance &inst)
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std::unique_ptr<EQ::ItemInstance> const new_inst(database.CreateItem(new_item_id));
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if (!new_inst) {
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return false;
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}
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CheckItemDiscoverability(new_inst->GetID());
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PlayerEvent::EvolveItem e{};
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RemoveItemBySerialNumber(inst.GetSerialNumber());
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