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[Bug Fix] Fix Item Discovery (#4663)
* [Bug Fix] Fix Item Discovery for Pickups, Evolving, Fishing, and Forage * Push * Caching * Update tradeskills.cpp * Update task_client_state.cpp
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@@ -1830,6 +1830,8 @@ public:
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void SendMerchantEnd();
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void CheckItemDiscoverability(uint32 item_id);
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Raid *p_raid_instance;
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inline uint32 GetPotionBeltItemIcon(uint8 slot_id)
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@@ -1845,7 +1847,7 @@ public:
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{
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return EQ::ValueWithin(slot_id, 0, EQ::profile::POTION_BELT_SIZE - 1) ? m_pp.potionbelt.Items[slot_id].ID : 0;
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};
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inline std::string GetPotionBeltItemName(uint8 slot_id)
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{
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return EQ::ValueWithin(
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