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More restructures, non-working state
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+4
-1
@@ -139,6 +139,8 @@ namespace player_lootitem {
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uint32 aug_3;
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uint32 aug_4;
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uint32 aug_5;
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uint8 min_level; //
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uint8 max_level; //
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};
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}
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@@ -170,7 +172,8 @@ struct PlayerCorpse_Struct {
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uint32 drakkin_heritage;
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uint32 drakkin_tattoo;
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uint32 drakkin_details;
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player_lootitem::ServerLootItem_Struct items[0];
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player_lootitem::ServerLootItem_Struct* items[0];
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//std::list<player_lootitem::ServerLootItem_Struct*> items;
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};
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struct Door {
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