mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 04:28:00 +00:00
More restructures, non-working state
This commit is contained in:
+8
-8
@@ -195,13 +195,13 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
|
||||
|
||||
item->item_id = item2->ID;
|
||||
item->charges = charges;
|
||||
item->aug1 = 0;
|
||||
item->aug2 = 0;
|
||||
item->aug3 = 0;
|
||||
item->aug4 = 0;
|
||||
item->aug5 = 0;
|
||||
item->minlevel = minlevel;
|
||||
item->maxlevel = maxlevel;
|
||||
item->aug_1 = 0;
|
||||
item->aug_2 = 0;
|
||||
item->aug_3 = 0;
|
||||
item->aug_4 = 0;
|
||||
item->aug_5 = 0;
|
||||
item->min_level = minlevel;
|
||||
item->max_level = maxlevel;
|
||||
if (equipit) {
|
||||
uint8 eslot = 0xFF;
|
||||
char newid[20];
|
||||
@@ -339,7 +339,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
|
||||
if (found) {
|
||||
CalcBonuses(); // This is less than ideal for bulk adding of items
|
||||
}
|
||||
item->equipSlot = item2->Slots;
|
||||
item->equip_slot = item2->Slots;
|
||||
}
|
||||
|
||||
if(itemlist != nullptr)
|
||||
|
||||
Reference in New Issue
Block a user