More restructures, non-working state

This commit is contained in:
Akkadius
2014-11-22 23:28:20 -06:00
parent d1b0564698
commit f328853251
7 changed files with 160 additions and 147 deletions
+1 -1
View File
@@ -858,7 +858,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
{
if(bag_item_data[i] == nullptr)
continue;
const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug1, bag_item_data[i]->aug2, bag_item_data[i]->aug3, bag_item_data[i]->aug4, bag_item_data[i]->aug5);
const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug_1, bag_item_data[i]->aug_2, bag_item_data[i]->aug_3, bag_item_data[i]->aug_4, bag_item_data[i]->aug_5);
interior_slot = Inventory::CalcSlotId(slot_id, i);
mlog(INVENTORY__SLOTS, "Putting bag loot item %s (%d) into slot %d (bag slot %d)", inst.GetItem()->Name, inst.GetItem()->ID, interior_slot, i);
PutLootInInventory(interior_slot, *bagitem);