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More restructures, non-working state
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@@ -858,7 +858,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
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{
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if(bag_item_data[i] == nullptr)
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continue;
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const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug1, bag_item_data[i]->aug2, bag_item_data[i]->aug3, bag_item_data[i]->aug4, bag_item_data[i]->aug5);
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const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug_1, bag_item_data[i]->aug_2, bag_item_data[i]->aug_3, bag_item_data[i]->aug_4, bag_item_data[i]->aug_5);
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interior_slot = Inventory::CalcSlotId(slot_id, i);
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mlog(INVENTORY__SLOTS, "Putting bag loot item %s (%d) into slot %d (bag slot %d)", inst.GetItem()->Name, inst.GetItem()->ID, interior_slot, i);
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PutLootInInventory(interior_slot, *bagitem);
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