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Changes to cle enums, characters will now auto kick on login instead of making you wait at world unless you specifically turn that feature on in the rules.
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@@ -534,6 +534,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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ServerZoneIncomingClient_Struct* szic = (ServerZoneIncomingClient_Struct*)pack->pBuffer;
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if (is_zone_loaded) {
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SetZoneData(zone->GetZoneID(), zone->GetInstanceID());
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if (szic->zoneid == zone->GetZoneID()) {
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zone->AddAuth(szic);
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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