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Changes to cle enums, characters will now auto kick on login instead of making you wait at world unless you specifically turn that feature on in the rules.
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@@ -57,7 +57,6 @@ public:
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ClientListEntry* FindCharacter(const char* name);
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ClientListEntry* FindCLEByAccountID(uint32 iAccID);
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ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
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ClientListEntry* FindCLEByLSID(uint32 iLSID);
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ClientListEntry* GetCLE(uint32 iID);
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void GetCLEIP(uint32 iIP);
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uint32 GetCLEIPCount(uint32 iLSAccountID);
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@@ -67,6 +66,7 @@ public:
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void CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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void RemoveCLEByLSID(uint32 iLSID);
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bool IsAccountInGame(uint32 iLSID);
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int GetClientCount();
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void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
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