Fix issue where when a client first enters a zone, a mob may not be aware of their distance to a client immediately so when the client does their scan we also add ourselves to their lists

This commit is contained in:
Akkadius
2020-06-28 23:10:30 -05:00
parent e11868eb65
commit f32126faac
3 changed files with 20 additions and 4 deletions
+1 -1
View File
@@ -916,7 +916,7 @@ void Client::CompleteConnect()
worldserver.RequestTellQueue(GetName());
entity_list.ScanCloseMobs(close_mobs, this);
entity_list.ScanCloseMobs(close_mobs, this, true);
}
// connecting opcode handlers