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[Commands] Consolidate #merchant_close_shop and #merchant_open_shop to #merchantshop (#3433)
* [Commands] Consolidate #merchant_close_shop and #merchant_open_shop to #merchantshop # Notes - `#merchant_close_shop` and `#merchant_open_shop` are now consolidated into `#merchantshop`. - Command now works on any type of merchant instead of just regular merchants. - Can be used on Merchants, Discord Merchants, Adventure Merchants, Norrath's Keepers Merchants, Dark Reign Merchants, and Alternate Currency Merchants. * Update merchantshop.cpp * Update merchantshop.cpp * Update merchantshop.cpp
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@@ -2120,6 +2120,11 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
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(tmp->GetClass() != DISCORD_MERCHANT) && (tmp->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (tmp->GetClass() != DARK_REIGN_MERCHANT)))
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return;
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if (!tmp->CastToNPC()->IsMerchantOpen()) {
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tmp->SayString(zone->random.Int(MERCHANT_CLOSED_ONE, MERCHANT_CLOSED_THREE));
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return;
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}
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//you have to be somewhat close to them to be properly using them
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if (DistanceSquared(m_Position, tmp->GetPosition()) > USE_NPC_RANGE2)
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return;
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@@ -14021,9 +14026,8 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
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if (tmp->Charmed())
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action = 0;
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// 1199 I don't have time for that now. etc
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if (!tmp->CastToNPC()->IsMerchantOpen()) {
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tmp->SayString(zone->random.Int(1199, 1202));
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tmp->SayString(zone->random.Int(MERCHANT_CLOSED_ONE, MERCHANT_CLOSED_THREE));
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action = 0;
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}
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@@ -14428,8 +14432,8 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
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if (nt) {
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if (GetGM() || (!nt->IsInvisible(this) && (DistanceSquared(m_Position, nt->GetPosition()) <= TARGETING_RANGE*TARGETING_RANGE))) {
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if (nt->GetBodyType() == BT_NoTarget2 ||
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nt->GetBodyType() == BT_Special ||
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if (nt->GetBodyType() == BT_NoTarget2 ||
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nt->GetBodyType() == BT_Special ||
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nt->GetBodyType() == BT_NoTarget) {
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can_target = false;
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}
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