mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 08:26:36 +00:00
[Quest API] Add XYZ/XYZH Overloads to Cross Zone Move Methods (#3581)
# Perl - Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`. - Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z)`. - Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z, heading)`. # Lua - Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`. - Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z)`. - Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z, heading)`. # Notes - Allows operators to send players to specific coordinates across zones instead of always sending to safe coordinates.
This commit is contained in:
+1
-1
@@ -312,7 +312,7 @@ public:
|
||||
void CrossZoneLDoNUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 theme_id, int points = 1, const char* client_name = "");
|
||||
void CrossZoneMarquee(uint8 update_type, int update_identifier, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, const char* client_name = "");
|
||||
void CrossZoneMessage(uint8 update_type, int update_identifier, uint32 type, const char* message, const char* client_name = "");
|
||||
void CrossZoneMove(uint8 update_type, uint8 update_subtype, int update_identifier, const char* zone_short_name, uint16 instance_id, const char* client_name = "");
|
||||
void CrossZoneMove(const CZMove_Struct& m);
|
||||
void CrossZoneSetEntityVariable(uint8 update_type, int update_identifier, const char* variable_name, const char* variable_value, const char* client_name = "");
|
||||
void CrossZoneSignal(uint8 update_type, int update_identifier, int signal_id, const char* client_name = "");
|
||||
void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
|
||||
|
||||
Reference in New Issue
Block a user