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Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
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@@ -3252,7 +3252,7 @@ void ClientTaskState::AcceptNewTask(Client *c, int TaskID, int NPCID) {
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return;
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}
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taskmanager->SaveClientState(c, this);
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parse->EventNPC(EVENT_TASKACCEPTED, npc, c, buf, 0);
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parse->EventNPC(EVENT_TASK_ACCEPTED, npc, c, buf, 0);
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safe_delete_array(buf);
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}
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