Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser

This commit is contained in:
KimLS
2013-05-15 18:43:06 -07:00
parent b26df187e6
commit f2e0f9cca5
20 changed files with 101 additions and 140 deletions
+6 -6
View File
@@ -3,7 +3,7 @@
typedef enum {
EVENT_SAY = 0,
EVENT_ITEM, //being given an item
EVENT_TRADE, //being given an item or money
EVENT_DEATH, //being killed
EVENT_SPAWN, //triggered when we first spawn
EVENT_ATTACK, //being attacked (resets after an interval of not being attacked)
@@ -18,25 +18,25 @@ typedef enum {
EVENT_HP,
EVENT_ENTER, //PC entering your set proximity
EVENT_EXIT, //PC leaving your set proximity
EVENT_ENTERZONE, //PC only, you enter zone
EVENT_CLICKDOOR, //pc only, you click a door
EVENT_ENTER_ZONE, //PC only, you enter zone
EVENT_CLICK_DOOR, //pc only, you click a door
EVENT_LOOT, //pc only
EVENT_ZONE, //pc only
EVENT_LEVEL_UP, //pc only
EVENT_KILLED_MERIT, //killed by a PC or group, gave experience; will repeat several times for groups
EVENT_CAST_ON, //pc casted a spell on npc
EVENT_TASKACCEPTED, //pc accepted a task
EVENT_TASK_ACCEPTED, //pc accepted a task
EVENT_TASK_STAGE_COMPLETE,
EVENT_TASK_UPDATE,
EVENT_TASK_COMPLETE,
EVENT_TASK_FAIL,
EVENT_AGGRO_SAY,
EVENT_PLAYER_PICKUP,
EVENT_POPUPRESPONSE,
EVENT_POPUP_RESPONSE,
EVENT_PROXIMITY_SAY,
EVENT_CAST,
EVENT_SCALE_CALC,
EVENT_ITEM_ENTERZONE,
EVENT_ITEM_ENTER_ZONE,
EVENT_TARGET_CHANGE, //target selected, target changed, or target removed
EVENT_HATE_LIST,
EVENT_SPELL_EFFECT_CLIENT,