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Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
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+6
-6
@@ -3,7 +3,7 @@
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typedef enum {
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EVENT_SAY = 0,
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EVENT_ITEM, //being given an item
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EVENT_TRADE, //being given an item or money
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EVENT_DEATH, //being killed
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EVENT_SPAWN, //triggered when we first spawn
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EVENT_ATTACK, //being attacked (resets after an interval of not being attacked)
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@@ -18,25 +18,25 @@ typedef enum {
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EVENT_HP,
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EVENT_ENTER, //PC entering your set proximity
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EVENT_EXIT, //PC leaving your set proximity
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EVENT_ENTERZONE, //PC only, you enter zone
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EVENT_CLICKDOOR, //pc only, you click a door
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EVENT_ENTER_ZONE, //PC only, you enter zone
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EVENT_CLICK_DOOR, //pc only, you click a door
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EVENT_LOOT, //pc only
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EVENT_ZONE, //pc only
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EVENT_LEVEL_UP, //pc only
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EVENT_KILLED_MERIT, //killed by a PC or group, gave experience; will repeat several times for groups
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EVENT_CAST_ON, //pc casted a spell on npc
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EVENT_TASKACCEPTED, //pc accepted a task
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EVENT_TASK_ACCEPTED, //pc accepted a task
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EVENT_TASK_STAGE_COMPLETE,
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EVENT_TASK_UPDATE,
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EVENT_TASK_COMPLETE,
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EVENT_TASK_FAIL,
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EVENT_AGGRO_SAY,
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EVENT_PLAYER_PICKUP,
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EVENT_POPUPRESPONSE,
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EVENT_POPUP_RESPONSE,
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EVENT_PROXIMITY_SAY,
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EVENT_CAST,
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EVENT_SCALE_CALC,
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EVENT_ITEM_ENTERZONE,
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EVENT_ITEM_ENTER_ZONE,
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EVENT_TARGET_CHANGE, //target selected, target changed, or target removed
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EVENT_HATE_LIST,
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EVENT_SPELL_EFFECT_CLIENT,
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