Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser

This commit is contained in:
KimLS
2013-05-15 18:43:06 -07:00
parent b26df187e6
commit f2e0f9cca5
20 changed files with 101 additions and 140 deletions
+2 -2
View File
@@ -2443,7 +2443,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
uint16 oldexp = e_inst->GetExp();
if(login) {
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
@@ -2467,7 +2467,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
uint16 oldexp = e_inst->GetExp();
if(login) {
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);