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Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
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+2
-2
@@ -2443,7 +2443,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
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uint16 oldexp = e_inst->GetExp();
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if(login) {
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parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
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parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, e_inst, e_inst->GetID(), 0);
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}
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parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
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@@ -2467,7 +2467,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
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uint16 oldexp = e_inst->GetExp();
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if(login) {
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parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
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parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, e_inst, e_inst->GetID(), 0);
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}
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parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
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