Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser

This commit is contained in:
KimLS
2013-05-15 18:43:06 -07:00
parent b26df187e6
commit f2e0f9cca5
20 changed files with 101 additions and 140 deletions
+1 -1
View File
@@ -382,7 +382,7 @@ RULE_BOOL ( NPC, EnableNPCQuestJournal, false)
RULE_INT ( NPC, LastFightingDelayMovingMin, 10000)
RULE_INT ( NPC, LastFightingDelayMovingMax, 20000)
RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_ITEM sub in their script
RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
RULE_BOOL (NPC, UseMultiQuest, false) // If true, NPC will remember items handed to them for classic multiquest support.