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Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
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@@ -382,7 +382,7 @@ RULE_BOOL ( NPC, EnableNPCQuestJournal, false)
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RULE_INT ( NPC, LastFightingDelayMovingMin, 10000)
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RULE_INT ( NPC, LastFightingDelayMovingMax, 20000)
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RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
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RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_ITEM sub in their script
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RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
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RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
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RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
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RULE_BOOL (NPC, UseMultiQuest, false) // If true, NPC will remember items handed to them for classic multiquest support.
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