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Rate limit saving to at most once a second
There are A LOT of unneeded saves ... This will prevent a lot of excessive database hits at least with very little room to exploit
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@@ -1458,6 +1458,9 @@ private:
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Timer helm_toggle_timer;
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Timer light_update_timer;
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time_t m_lastsave;
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glm::vec3 m_Proximity;
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void BulkSendInventoryItems();
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