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[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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+43
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#include "../../client.h"
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void SetName(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set name [Name]");
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return;
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}
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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auto t = c->GetTarget()->CastToClient();
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std::string new_name = sep->arg[2];
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std::string old_name = t->GetCleanName();
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if (t->ChangeFirstName(new_name.c_str(), c->GetCleanName())) {
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c->Message(
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Chat::White,
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fmt::format(
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"Successfully renamed {} to {}",
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old_name,
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new_name
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).c_str()
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);
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c->Message(Chat::White, "Sending player to char select.");
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t->Kick("Name was changed");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Unable to rename {}. Check that the new name '{}' isn't already taken.",
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old_name,
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new_name
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).c_str()
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);
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}
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}
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