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[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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Executable
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#include "../../client.h"
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void SetAnimation(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set animation [Animation ID]");
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for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Animation {} | {}",
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a.first,
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a.second
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).c_str()
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);
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}
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const auto animation_id = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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if (
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!EQ::ValueWithin(
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animation_id,
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static_cast<uint8>(eaStanding),
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static_cast<uint8>(eaLooting)
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)
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) {
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c->Message(Chat::White, "Usage: #set animation [Animation ID]");
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for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Animation {} | {}",
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a.first,
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a.second
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).c_str()
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);
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}
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return;
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}
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t->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
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c->Message(
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Chat::White,
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fmt::format(
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"Set animation to {} ({}) for {}.",
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EQ::constants::GetSpawnAnimationName(animation_id),
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animation_id,
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c->GetTargetDescription(t)
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).c_str()
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);
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}
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