[Commands] Consolidate #set-like commands into a singular #set command (#3486)

* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-07-15 01:37:51 -04:00
committed by GitHub
parent e55f9b9d27
commit f25e37d0c5
136 changed files with 3582 additions and 3280 deletions
+44
View File
@@ -1533,6 +1533,50 @@ bool Client::UpdateLDoNPoints(uint32 theme_id, int points) {
return true;
}
void Client::SetLDoNPoints(uint32 theme_id, uint32 points)
{
switch (theme_id) {
case LDoNThemes::GUK: {
m_pp.ldon_points_guk = points;
break;
}
case LDoNThemes::MIR: {
m_pp.ldon_points_mir = points;
break;
}
case LDoNThemes::MMC: {
m_pp.ldon_points_mmc = points;
break;
}
case LDoNThemes::RUJ: {
m_pp.ldon_points_ruj = points;
break;
}
case LDoNThemes::TAK: {
m_pp.ldon_points_tak = points;
break;
}
}
m_pp.ldon_points_available += points;
auto outapp = new EQApplicationPacket(OP_AdventurePointsUpdate, sizeof(AdventurePoints_Update_Struct));
auto a = (AdventurePoints_Update_Struct*) outapp->pBuffer;
a->ldon_available_points = m_pp.ldon_points_available;
a->ldon_guk_points = m_pp.ldon_points_guk;
a->ldon_mirugal_points = m_pp.ldon_points_mir;
a->ldon_mistmoore_points = m_pp.ldon_points_mmc;
a->ldon_rujarkian_points = m_pp.ldon_points_ruj;
a->ldon_takish_points = m_pp.ldon_points_tak;
outapp->priority = 6;
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SetSkill(EQ::skills::SkillType skillid, uint16 value) {
if (skillid > EQ::skills::HIGHEST_SKILL)
return;