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Remove replay timer argument to CreateExpedition
Breaking change to the current API has_replay_timer column removed from expedition_details table This argument is unnecessary and just creates confusion. Expedition replay timers use a hardcoded name precisely for this purpose and those lockouts are already being checked on creation requests.
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+7
-11
@@ -47,15 +47,14 @@ const uint32_t Expedition::EVENT_TIMER_ID = 1;
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Expedition::Expedition(
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uint32_t id, const DynamicZone& dynamic_zone, std::string expedition_name,
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const ExpeditionMember& leader, uint32_t min_players, uint32_t max_players, bool replay_timer
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const ExpeditionMember& leader, uint32_t min_players, uint32_t max_players
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) :
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m_id(id),
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m_dynamiczone(dynamic_zone),
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m_expedition_name(expedition_name),
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m_leader(leader),
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m_min_players(min_players),
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m_max_players(max_players),
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m_has_replay_timer(replay_timer)
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m_max_players(max_players)
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{
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}
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@@ -98,8 +97,7 @@ Expedition* Expedition::TryCreate(
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request.GetExpeditionName(),
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leader.char_id,
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request.GetMinPlayers(),
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request.GetMaxPlayers(),
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request.HasReplayTimer()
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request.GetMaxPlayers()
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);
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if (expedition_id)
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@@ -112,8 +110,7 @@ Expedition* Expedition::TryCreate(
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request.GetExpeditionName(),
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leader,
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request.GetMinPlayers(),
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request.GetMaxPlayers(),
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request.HasReplayTimer()
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request.GetMaxPlayers()
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));
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LogExpeditions(
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@@ -189,8 +186,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
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row[col::expedition_name], // expedition name
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ExpeditionMember{leader_id, row[col::leader_name]}, // expedition leader id, name
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strtoul(row[col::min_players], nullptr, 10), // min_players
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strtoul(row[col::max_players], nullptr, 10), // max_players
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(strtoul(row[col::has_replay_timer], nullptr, 10) != 0) // has_replay_timer
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strtoul(row[col::max_players], nullptr, 10) // max_players
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));
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bool add_replay_on_join = (strtoul(row[col::add_replay_on_join], nullptr, 10) != 0);
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@@ -697,7 +693,7 @@ bool Expedition::ProcessAddConflicts(Client* leader_client, Client* add_client,
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// client with a replay lockout is allowed only if they were a previous member
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auto member_iter = m_member_id_history.find(add_client->CharacterID());
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bool was_member = (member_iter != m_member_id_history.end());
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if (!was_member && m_has_replay_timer)
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if (!was_member)
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{
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auto replay_lockout = add_client->GetExpeditionLockout(m_expedition_name, DZ_REPLAY_TIMER_NAME);
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if (replay_lockout)
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@@ -815,7 +811,7 @@ void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::
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{
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// replay timers are optionally added to new members immediately on
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// join with a fresh expire time using the original duration.
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if (m_has_replay_timer && lockout.IsReplayTimer())
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if (lockout.IsReplayTimer())
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{
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if (m_add_replay_on_join)
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{
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