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[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
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@@ -36,8 +36,8 @@ struct NPCType
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{
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char name[64];
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char lastname[70];
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int32 current_hp;
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int32 max_hp;
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int64 current_hp;
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int64 max_hp;
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float size;
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float runspeed;
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uint8 gender;
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@@ -60,7 +60,7 @@ struct NPCType
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uint32 trap_template;
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uint8 light;
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uint32 AC;
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uint32 Mana; //not loaded from DB
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uint64 Mana; //not loaded from DB
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uint32 ATK; //not loaded from DB
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uint32 STR;
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uint32 STA;
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@@ -104,9 +104,9 @@ struct NPCType
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uint8 prim_melee_type;
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uint8 sec_melee_type;
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uint8 ranged_type;
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int32 hp_regen;
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int64 hp_regen;
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int64 hp_regen_per_second;
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int32 mana_regen;
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int64 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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int32 assistradius; // assist radius, defaults to aggroradis if not set
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uint16 see_invis; // See Invis flag added
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