[int64] Support for HP / Mana / End / Damage / Hate (#2091)

* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
This commit is contained in:
Chris Miles
2022-05-07 22:32:02 -05:00
committed by GitHub
parent d9c41526e8
commit f201d4c999
57 changed files with 743 additions and 708 deletions
+1 -1
View File
@@ -214,7 +214,7 @@ void Trap::Trigger(Mob* trigger)
{
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
int dmg = zone->random.Int(effectvalue, effectvalue2);
int64 dmg = zone->random.Int(effectvalue, effectvalue2);
trigger->SetHP(trigger->GetHP() - dmg);
a->damage = dmg;
a->hit_heading = 0.0f;