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[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
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@@ -214,7 +214,7 @@ void Trap::Trigger(Mob* trigger)
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{
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auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
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int dmg = zone->random.Int(effectvalue, effectvalue2);
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int64 dmg = zone->random.Int(effectvalue, effectvalue2);
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trigger->SetHP(trigger->GetHP() - dmg);
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a->damage = dmg;
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a->hit_heading = 0.0f;
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