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[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
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@@ -188,7 +188,7 @@ public:
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bool has_zone_flag(int zone_id);
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void set_zone_flag(int zone_id);
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void clear_zone_flag(int zone_id);
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void sethp(int hpperc);
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void sethp(int64 hpperc);
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bool summonburiedplayercorpse(uint32 char_id, const glm::vec4& position);
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bool summonallplayercorpses(uint32 char_id, const glm::vec4& position);
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uint32 getplayerburiedcorpsecount(uint32 char_id);
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@@ -324,7 +324,7 @@ public:
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void ClearNPCTypeCache(int npctype_id);
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void ReloadZoneStaticData();
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std::string secondstotime(int duration);
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std::string gethexcolorcode(std::string color_name);
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std::string gethexcolorcode(std::string color_name);
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double GetAAEXPModifierByCharID(uint32 character_id, uint32 zone_id) const;
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double GetEXPModifierByCharID(uint32 character_id, uint32 zone_id) const;
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void SetAAEXPModifierByCharID(uint32 character_id, uint32 zone_id, double aa_modifier);
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