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[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
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@@ -10,7 +10,7 @@ public:
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void Start(std::string in_mob_name);
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void Stop();
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bool InCombat();
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void ProcessHPEvent(int hp, int current_hp);
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void ProcessHPEvent(int64 hp, int64 current_hp);
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double TimeInCombat() const;
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private:
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std::string mob_name;
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