[int64] Support for HP / Mana / End / Damage / Hate (#2091)

* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
This commit is contained in:
Chris Miles
2022-05-07 22:32:02 -05:00
committed by GitHub
parent d9c41526e8
commit f201d4c999
57 changed files with 743 additions and 708 deletions
+19 -19
View File
@@ -145,8 +145,8 @@ public:
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData);
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
@@ -179,7 +179,7 @@ public:
uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
virtual float GetProcChances(float ProcBonus, uint16 hand);
virtual int GetHandToHandDamage(void);
virtual bool TryFinishingBlow(Mob *defender, int &damage);
virtual bool TryFinishingBlow(Mob *defender, int64 &damage);
virtual void DoRiposte(Mob* defender);
inline virtual int32 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(EQ::skills::SkillOffense)) * 9 / 10); }
inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
@@ -208,16 +208,16 @@ public:
virtual Mob* GetOwnerOrSelf();
inline virtual bool HasOwner() { return (GetBotOwner() ? true : false); }
virtual int32 CheckHealAggroAmount(uint16 spellid, Mob *target, uint32 heal_possible = 0);
virtual int32 CalcMaxMana();
virtual int64 CalcMaxMana();
virtual void SetAttackTimer();
uint32 GetClassHPFactor();
virtual int32 CalcMaxHP();
uint64 GetClassHPFactor();
virtual int64 CalcMaxHP();
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
void Camp(bool databaseSave = true);
virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false, bool pet_command = false);
virtual void AddToHateList(Mob* other, uint64 hate = 0, int64 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false, bool pet_command = false);
virtual void SetTarget(Mob* mob);
virtual void Zone();
std::vector<AISpells_Struct> GetBotSpells() { return AIspells; }
@@ -286,23 +286,23 @@ public:
int32 CalcPR();
int32 CalcCR();
int32 CalcCorrup();
int32 CalcHPRegenCap();
int32 CalcManaRegenCap();
int64 CalcHPRegenCap();
int64 CalcManaRegenCap();
int32 LevelRegen();
int32 CalcHPRegen();
int32 CalcManaRegen();
int64 CalcHPRegen();
int64 CalcManaRegen();
uint32 CalcCurrentWeight();
int GroupLeadershipAAHealthEnhancement();
int GroupLeadershipAAManaEnhancement();
int GroupLeadershipAAHealthRegeneration();
int GroupLeadershipAAOffenseEnhancement();
void CalcRestState();
int32 CalcMaxEndurance(); //This calculates the maximum endurance we can have
int32 CalcBaseEndurance(); //Calculates Base End
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int32 CalcEnduranceRegenCap();
int64 CalcMaxEndurance(); //This calculates the maximum endurance we can have
int64 CalcBaseEndurance(); //Calculates Base End
int64 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int64 GetEndurance() const {return cur_end;} //This gets our current endurance
int64 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int64 CalcEnduranceRegenCap();
inline uint8 GetEndurancePercent() { return (uint8)((float)cur_end / (float)max_end * 100.0f); }
void SetEndurance(int32 newEnd); //This sets the current endurance to the new value
void DoEnduranceRegen(); //This Regenerates endurance
@@ -327,8 +327,8 @@ public:
// Mob Spell Virtual Override Methods
virtual void SpellProcess();
virtual int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
virtual int32 GetActSpellHealing(uint16 spell_id, int32 value, Mob* target = nullptr);
virtual int64 GetActSpellDamage(uint16 spell_id, int64 value, Mob* target = nullptr);
virtual int64 GetActSpellHealing(uint16 spell_id, int64 value, Mob* target = nullptr);
virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
virtual int32 GetActSpellCost(uint16 spell_id, int32 cost);
virtual float GetActSpellRange(uint16 spell_id, float range);