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[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
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@@ -1097,7 +1097,7 @@ int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
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int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
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{
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int damage = 0;
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int64 damage = 0;
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const auto item = GetItem();
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if (item) {
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damage = item->ElemDmgAmt;
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@@ -1162,7 +1162,7 @@ int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
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int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
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{
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int damage = 0;
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int64 damage = 0;
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const auto item = GetItem();
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if (item) {
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damage = item->Damage;
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@@ -1178,7 +1178,7 @@ int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
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int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
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{
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int damage = 0;
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int64 damage = 0;
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const auto item = GetItem();
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if (item) {
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damage = item->BackstabDmg;
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@@ -1236,7 +1236,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
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int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
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{
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int damage = 0;
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int64 damage = 0;
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const auto item = GetItem();
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if (item) {
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if (item->BaneDmgBody == against)
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@@ -1253,7 +1253,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) con
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int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
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{
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int damage = 0;
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int64 damage = 0;
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const auto item = GetItem();
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if (item) {
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if (item->BaneDmgRace == against)
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