[int64] Support for HP / Mana / End / Damage / Hate (#2091)

* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
This commit is contained in:
Chris Miles
2022-05-07 22:32:02 -05:00
committed by GitHub
parent d9c41526e8
commit f201d4c999
57 changed files with 743 additions and 708 deletions
+5 -5
View File
@@ -1097,7 +1097,7 @@ int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
{
int damage = 0;
int64 damage = 0;
const auto item = GetItem();
if (item) {
damage = item->ElemDmgAmt;
@@ -1162,7 +1162,7 @@ int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int damage = 0;
int64 damage = 0;
const auto item = GetItem();
if (item) {
damage = item->Damage;
@@ -1178,7 +1178,7 @@ int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int damage = 0;
int64 damage = 0;
const auto item = GetItem();
if (item) {
damage = item->BackstabDmg;
@@ -1236,7 +1236,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int damage = 0;
int64 damage = 0;
const auto item = GetItem();
if (item) {
if (item->BaneDmgBody == against)
@@ -1253,7 +1253,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) con
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int damage = 0;
int64 damage = 0;
const auto item = GetItem();
if (item) {
if (item->BaneDmgRace == against)