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Add bulk force update by distance as well which we had similarily before the movement overhaul
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@@ -9116,3 +9116,16 @@ bool Client::GotoPlayer(std::string player_name)
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return false;
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}
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glm::vec4 &Client::GetLastPositionBeforeBulkUpdate()
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{
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return last_position_before_bulk_update;
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}
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/**
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* @param in_last_position_before_bulk_update
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*/
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void Client::SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update)
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{
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Client::last_position_before_bulk_update = in_last_position_before_bulk_update;
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}
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