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[Command] Add #npcedit rarespawn (#1418)
* add #npcedit rarespawn * minor fix
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@ -9059,6 +9059,7 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->Message(Chat::White, "#npcedit slow_mitigation - Set an NPC's slow mitigation");
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c->Message(Chat::White, "#npcedit flymode - Set an NPC's flymode [0 = ground, 1 = flying, 2 = levitate, 3 = water, 4 = floating]");
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c->Message(Chat::White, "#npcedit raidtarget - Set an NPCs raid_target field");
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c->Message(Chat::White, "#npcedit rarespawn - Set an NPCs rare flag");
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c->Message(Chat::White, "#npcedit respawntime - Set an NPCs respawn timer in seconds");
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}
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@ -9667,6 +9668,15 @@ void command_npcedit(Client *c, const Seperator *sep)
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}
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}
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if (strcasecmp(sep->arg[1], "rarespawn") == 0) {
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if (sep->arg[2][0] && sep->IsNumber(sep->arg[2]) && atoi(sep->arg[2]) >= 0) {
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c->Message(Chat::Yellow, "NPCID %u is %s as a rare spawn.", npcTypeID, atoi(sep->arg[2]) == 0 ? "no longer designated" : "now designated");
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std::string query = StringFormat("UPDATE npc_types SET rare_spawn = %i WHERE id = %i", atoi(sep->arg[2]), npcTypeID);
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content_db.QueryDatabase(query);
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return;
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}
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}
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if (strcasecmp(sep->arg[1], "respawntime") == 0) {
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if (sep->arg[2][0] && sep->IsNumber(sep->arg[2]) && atoi(sep->arg[2]) > 0) {
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c->Message(Chat::Yellow, "NPCID %u (spawngroup %i) respawn time set to %i.", npcTypeID, c->GetTarget()->CastToNPC()->GetSpawnGroupId(), atoi(sep->arg[2]));
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