Merge branch 'master' into StringFormatting.

Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
This commit is contained in:
Arthur Ice 2013-05-19 18:56:21 -07:00
commit f1a487f606
618 changed files with 38225 additions and 38967 deletions

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@ -84,6 +84,14 @@ ELSE(MSVC)
ADD_DEFINITIONS(-DHAS_UNION_SEMUN) ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC) ENDIF(MSVC)
#FreeBSD support
IF(UNIX)
IF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
ADD_DEFINITIONS(-DFREEBSD)
SET(FREEBSD TRUE)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
ENDIF(UNIX)
#use stdint.h types if they exist for this platform (we have to guess otherwise) #use stdint.h types if they exist for this platform (we have to guess otherwise)
CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H) CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H)
IF(HAVE_STDINT_H) IF(HAVE_STDINT_H)

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@ -82,4 +82,3 @@ MARK_AS_ADVANCED(
MySQL_LIBRARY_RELEASE MySQL_LIBRARY_RELEASE
MySQL_INCLUDE_DIR MySQL_INCLUDE_DIR
) )

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@ -124,24 +124,3 @@ void DumpPacketBin(const BasePacket* app) {
DumpPacketBin(app->pBuffer, app->size); DumpPacketBin(app->pBuffer, app->size);
} }

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@ -89,5 +89,3 @@ extern void DumpPacketBin(const BasePacket* app);
#endif /*BASEPACKET_H_*/ #endif /*BASEPACKET_H_*/

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@ -12,3 +12,4 @@ uint16 CRC16(const unsigned char *buf, int size, int key)
crc = CRC32::Update(buf, size, crc); crc = CRC32::Update(buf, size, crc);
return CRC32::Finish(crc) & 0xffff; return CRC32::Finish(crc) & 0xffff;
} }

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@ -73,6 +73,3 @@ Const_char *EQDB::escape_string(Const_char *from) {
return(m_escapeBuffer.c_str()); return(m_escapeBuffer.c_str());
} }

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@ -49,3 +49,4 @@ map<string,string> EQDBRes::fetch_row_hash() {
return rowhash; return rowhash;
} }

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@ -446,27 +446,3 @@ void EQEmuConfig::Dump() const
// cout << "DynamicCount = " << DynamicCount << endl; // cout << "DynamicCount = " << DynamicCount << endl;
} }

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@ -1448,6 +1448,3 @@ EQStream::MatchState EQStream::CheckSignature(const Signature *sig) {
return(res); return(res);
} }

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@ -277,5 +277,5 @@ class EQStream : public EQStreamInterface {
}; };
#endif #endif

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@ -314,7 +314,6 @@ Timer DecayTimer(20);
(*cur)->ReleaseFromUse(); (*cur)->ReleaseFromUse();
} }
Sleep(10); Sleep(10);
MStreams.lock(); MStreams.lock();
@ -328,20 +327,3 @@ Timer DecayTimer(20);
} }
} }

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@ -1,4 +1,3 @@
#include "debug.h" #include "debug.h"
#include "EQStreamIdent.h" #include "EQStreamIdent.h"
#include "EQStreamProxy.h" #include "EQStreamProxy.h"
@ -163,37 +162,3 @@ EQStreamIdentifier::Record::Record(EQStream *s)
{ {
} }

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@ -170,6 +170,4 @@ protected:
map<const EQStreamInfo, T *> streams; map<const EQStreamInfo, T *> streams;
}; };
#endif #endif

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@ -42,14 +42,5 @@ protected:
OpcodeManager **const m_opcodes; //we do not own this object. OpcodeManager **const m_opcodes; //we do not own this object.
}; };
#endif /*EQSTREAMPROXY_H_*/ #endif /*EQSTREAMPROXY_H_*/

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@ -17,31 +17,11 @@
*/ */
/* /*
* There are really two or three different objects shoe-hored into this
* connection object. Sombody really needs to factor out the relay link
* crap into its own subclass of this object, it will clean things up
* tremendously.
* There are really two or three different objects shoe-hored into this */
* connection object. Sombody really needs to factor out the relay link
* crap into its own subclass of this object, it will clean things up
* tremendously.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
#include "../common/debug.h" #include "../common/debug.h"
@ -141,7 +121,6 @@ EmuTCPConnection::~EmuTCPConnection() {
//the queues free their content right now I believe. //the queues free their content right now I believe.
} }
EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32 iDestination) { EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32 iDestination) {
int32 size = sizeof(EmuTCPNetPacket_Struct) + pack->size; int32 size = sizeof(EmuTCPNetPacket_Struct) + pack->size;
if (pack->compressed) { if (pack->compressed) {
@ -473,7 +452,6 @@ void EmuTCPConnection::ClearBuffers() {
timeout_timer.Start(); timeout_timer.Start();
} }
void EmuTCPConnection::SendNetErrorPacket(const char* reason) { void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
#if TCPC_DEBUG >= 1 #if TCPC_DEBUG >= 1
struct in_addr in; struct in_addr in;
@ -842,14 +820,3 @@ bool EmuTCPConnection::RecvData(char* errbuf) {
return(true); return(true);
} }

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@ -1,7 +1,3 @@
#include "debug.h" #include "debug.h"
#include "EmuTCPServer.h" #include "EmuTCPServer.h"
#include "EmuTCPConnection.h" #include "EmuTCPConnection.h"
@ -83,14 +79,3 @@ EmuTCPConnection *EmuTCPServer::FindConnection(uint32 iID) {
return(nullptr); return(nullptr);
} }

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@ -644,8 +644,7 @@ uint8 MaxSkillTable(uint16 skillid, uint16 race, uint16 eqclass, uint16 level) {
case MONK: case MONKGM:{ case MONK: case MONKGM:{
// 1 252 252 // 1 252 252
r_value = level*7; // This can't be right can it? r_value = level*7; // This can't be right can it?
break break;
;
} }
case WARRIOR: case WARRIORGM: case WARRIOR: case WARRIORGM:
case ROGUE: case ROGUEGM: { case ROGUE: case ROGUEGM: {
@ -1894,7 +1893,7 @@ uint8 MaxSkillTable(uint16 skillid, uint16 race, uint16 eqclass, uint16 level) {
break; break;
} }
} // end switch (skillid) } // end switch (skillid)
// NO skill may go over 252 // NO skill may go over 252
if (r_value > 252) if (r_value > 252)
r_value = 252; r_value = 252;
return r_value; return r_value;

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@ -49,7 +49,7 @@ using namespace std;
#ifdef FREEBSD //Timothy Whitman - January 7, 2003 #ifdef FREEBSD //Timothy Whitman - January 7, 2003
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <netinet/in.h>
#endif #endif
#include <sys/stat.h> #include <sys/stat.h>
#include <unistd.h> #include <unistd.h>
#include <netdb.h> #include <netdb.h>
@ -86,7 +86,6 @@ void CoutTimestamp(bool ms) {
} }
int32 filesize(FILE* fp) { int32 filesize(FILE* fp) {
#ifdef _WINDOWS #ifdef _WINDOWS
return _filelength(_fileno(fp)); return _filelength(_fileno(fp));
@ -392,4 +391,3 @@ float EQHtoFloat(int d)
{ {
return(360.0f - float((d * 360) >> 11)); return(360.0f - float((d * 360) >> 11));
} }

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@ -92,11 +92,8 @@ int32 filesize(FILE* fp);
uint32 ResolveIP(const char* hostname, char* errbuf = 0); uint32 ResolveIP(const char* hostname, char* errbuf = 0);
bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf = 0); bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf = 0);
void CoutTimestamp(bool ms = true); void CoutTimestamp(bool ms = true);
int MakeRandomInt(int low, int high); int MakeRandomInt(int low, int high);
double MakeRandomFloat(double low, double high); double MakeRandomFloat(double low, double high);
float EQ13toFloat(int d); float EQ13toFloat(int d);
float NewEQ13toFloat(int d); float NewEQ13toFloat(int d);
float EQ19toFloat(int d); float EQ19toFloat(int d);
@ -108,7 +105,6 @@ int FloatToEQH(float d);
#define _ITOA_BUFLEN 25 #define _ITOA_BUFLEN 25
const char *itoa(int num); //not thread safe const char *itoa(int num); //not thread safe
#ifndef _WINDOWS #ifndef _WINDOWS

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@ -66,6 +66,7 @@ bool IsTryLockSupported() {
#endif #endif
Mutex::Mutex() { Mutex::Mutex() {
#if DEBUG_MUTEX_CLASS >= 7 #if DEBUG_MUTEX_CLASS >= 7
cout << "Constructing Mutex" << endl; cout << "Constructing Mutex" << endl;
#endif #endif
@ -74,7 +75,7 @@ Mutex::Mutex() {
#else #else
pthread_mutexattr_t attr; pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr); pthread_mutexattr_init(&attr);
#if defined(__CYGWIN__) || defined(__APPLE__) #if defined(__CYGWIN__) || defined(__APPLE__) || defined(FREEBSD)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#else #else
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);

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@ -352,17 +352,3 @@ ProcLauncher::Spec &ProcLauncher::Spec::operator=(const Spec &other) {
return(*this); return(*this);
} }

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@ -65,25 +65,18 @@ public:
virtual void OnTerminate(const ProcRef &ref, const Spec *spec) = 0; virtual void OnTerminate(const ProcRef &ref, const Spec *spec) = 0;
}; };
/* /* The main launch method, call to start a new background process. */
* The main launch method, call to start a new background process.
*/
ProcRef Launch(Spec *&to_launch); //takes ownership of the pointer ProcRef Launch(Spec *&to_launch); //takes ownership of the pointer
/* /* The terminate method */
* The terminate method
*/
bool Terminate(const ProcRef &proc, bool graceful = true); bool Terminate(const ProcRef &proc, bool graceful = true);
void TerminateAll(bool final = true); void TerminateAll(bool final = true);
/* /* The main processing method. Call regularly to check for terminated background processes. */
* The main processing method. Call regularly to check for terminated
* background processes.
*/
void Process(); void Process();
protected: protected:
// std::vector<Spec *> m_specs; //std::vector<Spec *> m_specs;
std::map<ProcRef, Spec *> m_running; //we own the pointers in this map std::map<ProcRef, Spec *> m_running; //we own the pointers in this map
void ProcessTerminated(std::map<ProcRef, Spec *>::iterator &it); void ProcessTerminated(std::map<ProcRef, Spec *>::iterator &it);
@ -96,29 +89,5 @@ private:
#endif #endif
}; };
#endif /*PROCLAUNCHER_H_*/ #endif /*PROCLAUNCHER_H_*/

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@ -439,7 +439,7 @@ bool TCPConnection::ConnectIP(uint32 in_ip, uint16 in_port, char* errbuf) {
connection_socket = INVALID_SOCKET; connection_socket = INVALID_SOCKET;
struct sockaddr_in server_sin; struct sockaddr_in server_sin;
// struct in_addr in; //struct in_addr in;
if ((connection_socket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET || connection_socket == 0) { if ((connection_socket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET || connection_socket == 0) {
#ifdef _WINDOWS #ifdef _WINDOWS
@ -943,7 +943,3 @@ bool TCPConnection::RunLoop() {
return ret; return ret;
} }

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@ -174,5 +174,3 @@ private:
#endif #endif

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@ -1,5 +1,3 @@
#include "debug.h" #include "debug.h"
#include "TCPServer.h" #include "TCPServer.h"
#include <stdio.h> #include <stdio.h>
@ -18,12 +16,8 @@
#define SOCKET_ERROR -1 #define SOCKET_ERROR -1
#endif #endif
#define SERVER_LOOP_GRANULARITY 3 //# of ms between checking our socket/queues #define SERVER_LOOP_GRANULARITY 3 //# of ms between checking our socket/queues
BaseTCPServer::BaseTCPServer(uint16 in_port) { BaseTCPServer::BaseTCPServer(uint16 in_port) {
NextID = 1; NextID = 1;
pPort = in_port; pPort = in_port;
@ -230,4 +224,3 @@ bool BaseTCPServer::IsOpen() {
return ret; return ret;
} }

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@ -29,8 +29,8 @@ using namespace std;
/* /*
* See note in XMLParser::ParseFile() before inheriting this class. * See note in XMLParser::ParseFile() before inheriting this class.
*/ */
class XMLParser { class XMLParser {
public: public:
typedef void (XMLParser::*ElementHandler)(TiXmlElement *ele); typedef void (XMLParser::*ElementHandler)(TiXmlElement *ele);
@ -54,6 +54,3 @@ protected:
#endif #endif

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@ -45,7 +45,7 @@ typedef enum {
BT_Dragon = 26, BT_Dragon = 26,
BT_Summoned2 = 27, BT_Summoned2 = 27,
BT_Summoned3 = 28, BT_Summoned3 = 28,
// 29 //29
BT_VeliousDragon = 30, //might not be a tight set BT_VeliousDragon = 30, //might not be a tight set
// ... // ...
BT_Dragon3 = 32, BT_Dragon3 = 32,

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@ -1,5 +1,3 @@
// Doors // Doors
#ifdef SHAREMEM #ifdef SHAREMEM
int32 Database::GetDoorsCount(uint32* oMaxID) { int32 Database::GetDoorsCount(uint32* oMaxID) {

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@ -9,6 +9,7 @@
#include <process.h> #include <process.h>
#define snprintf _snprintf #define snprintf _snprintf
#define vsnprintf _vsnprintf
#define strncasecmp _strnicmp #define strncasecmp _strnicmp
#define strcasecmp _stricmp #define strcasecmp _stricmp
#else #else
@ -107,6 +108,7 @@ bool EQEMuLog::open(LogIDs id) {
filename.append("_shared_memory"); filename.append("_shared_memory");
} }
#ifndef NO_PIDLOG #ifndef NO_PIDLOG
// According to http://msdn.microsoft.com/en-us/library/vstudio/ee404875(v=vs.100).aspx // According to http://msdn.microsoft.com/en-us/library/vstudio/ee404875(v=vs.100).aspx
// Visual Studio 2010 doesn't have std::to_string(int) but it does have one for // Visual Studio 2010 doesn't have std::to_string(int) but it does have one for
@ -157,12 +159,10 @@ bool EQEMuLog::write(LogIDs id, const char *fmt, ...) {
va_list argptr, tmpargptr; va_list argptr, tmpargptr;
va_start(argptr, fmt); va_start(argptr, fmt);
if (dofile) { if (dofile) {
va_copy(tmpargptr, argptr); va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr ); vfprintf( fp[id], fmt, tmpargptr );
} }
if(logCallbackFmt[id]) { if(logCallbackFmt[id]) {
msgCallbackFmt p = logCallbackFmt[id]; msgCallbackFmt p = logCallbackFmt[id];
va_copy(tmpargptr, argptr); va_copy(tmpargptr, argptr);
@ -183,12 +183,9 @@ bool EQEMuLog::write(LogIDs id, const char *fmt, ...) {
std::cout << outputMessage; std::cout << outputMessage;
} }
} }
va_end(argptr); va_end(argptr);
if (dofile) if (dofile)
fprintf(fp[id], "\n"); fprintf(fp[id], "\n");
if (pLogStatus[id] & 2) { if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) { if (pLogStatus[id] & 8) {
std::cerr << std::endl; std::cerr << std::endl;
@ -196,10 +193,8 @@ bool EQEMuLog::write(LogIDs id, const char *fmt, ...) {
std::cout << std::endl; std::cout << std::endl;
} }
} }
if(dofile) if(dofile)
fflush(fp[id]); fflush(fp[id]);
return true; return true;
} }
@ -340,7 +335,6 @@ bool EQEMuLog::writeNTS(LogIDs id, bool dofile, const char *fmt, ...) {
}; };
bool EQEMuLog::Dump(LogIDs id, uint8* data, uint32 size, uint32 cols, uint32 skip) { bool EQEMuLog::Dump(LogIDs id, uint8* data, uint32 size, uint32 cols, uint32 skip) {
if (!logFileValid) { if (!logFileValid) {
#if EQDEBUG >= 10 #if EQDEBUG >= 10
cerr << "Error: Dump() from null pointer"<<endl; cerr << "Error: Dump() from null pointer"<<endl;

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@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@ -45,7 +45,20 @@
#ifndef _CRTDBG_MAP_ALLOC #ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h> #include <stdlib.h>
#include <crtdbg.h> #include <crtdbg.h>
#if (_MSC_VER < 1300)
#include <new>
#include <memory>
#define _CRTDBG_MAP_ALLOC
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
#define malloc(s) _malloc_dbg(s, _NORMAL_BLOCK, __FILE__, __LINE__)
#endif #endif
#endif
#endif
#ifdef _WINDOWS
// VS6 doesn't like the length of STL generated names: disabling
#pragma warning(disable:4786)
#pragma warning(disable:4996)
#endif #endif
#ifndef EQDEBUG_H #ifndef EQDEBUG_H
@ -69,7 +82,6 @@
#include "logsys.h" #include "logsys.h"
#include "common_profile.h" #include "common_profile.h"
#ifdef ZONE #ifdef ZONE
#include "../zone/zone_profile.h" #include "../zone/zone_profile.h"
#endif #endif
@ -148,7 +160,5 @@ public:
LARGE_INTEGER tmp; LARGE_INTEGER tmp;
int64* p; int64* p;
}; };
#endif #endif
#endif #endif

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@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License. the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product; are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/ */
#include "debug.h" #include "debug.h"

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@ -49,5 +49,3 @@ extern const char *OpcodeNames[_maxEmuOpcode+1];
#endif #endif

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@ -435,11 +435,11 @@ typedef enum {
#define STAT_HASTE 19 #define STAT_HASTE 19
#define STAT_DAMAGE_SHIELD 20 #define STAT_DAMAGE_SHIELD 20
/** /**
* Recast timer types. Used as an off set to charProfileStruct timers. * Recast timer types. Used as an off set to charProfileStruct timers.
*/ */
enum RecastTypes enum RecastTypes
{ {
RecastTimer0 = 0, RecastTimer0 = 0,
RecastTimer1, RecastTimer1,
WeaponHealClickTimer, // 2 WeaponHealClickTimer, // 2
@ -460,9 +460,9 @@ typedef enum {
RecastTimer17, RecastTimer17,
RecastTimer18, RecastTimer18,
ModRodTimer // 19 ModRodTimer // 19
}; };
enum GroupUpdateAction enum GroupUpdateAction
{ {
GUA_Joined = 0, GUA_Joined = 0,
GUA_Left = 1, GUA_Left = 1,

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@ -224,19 +224,19 @@ struct Spawn_Struct {
/*0087*/ uint8 max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses... /*0087*/ uint8 max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses...
/*0088*/ uint8 findable; // 0=can't be found, 1=can be found /*0088*/ uint8 findable; // 0=can't be found, 1=can be found
/*0089*/ uint8 unknown0089[5]; /*0089*/ uint8 unknown0089[5];
/*0094*/ signed deltaHeading:10;// change in heading /*0094*/ signed deltaHeading:10; // change in heading
signed x:19; // x coord /*????*/ signed x:19; // x coord
signed padding0054:3; // ***Placeholder /*????*/ signed padding0054:3; // ***Placeholder
/*0098*/ signed y:19; // y coord /*0098*/ signed y:19; // y coord
signed animation:10; // animation /*????*/ signed animation:10; // animation
signed padding0058:3; // ***Placeholder /*????*/ signed padding0058:3; // ***Placeholder
/*0102*/ signed z:19; // z coord /*0102*/ signed z:19; // z coord
signed deltaY:13; // change in y /*????*/ signed deltaY:13; // change in y
/*0106*/ signed deltaX:13; // change in x /*0106*/ signed deltaX:13; // change in x
unsigned heading:12; // heading /*????*/ unsigned heading:12; // heading
signed padding0066:7; // ***Placeholder /*????*/ signed padding0066:7; // ***Placeholder
/*0110*/ signed deltaZ:13; // change in z /*0110*/ signed deltaZ:13; // change in z
signed padding0070:19; // ***Placeholder /*????*/ signed padding0070:19; // ***Placeholder
/*0114*/ uint8 eyecolor1; // Player's left eye color /*0114*/ uint8 eyecolor1; // Player's left eye color
/*0115*/ uint8 unknown0115[11]; // Was [24] /*0115*/ uint8 unknown0115[11]; // Was [24]
/*0126*/ uint8 StandState; // stand state for SoF+ 0x64 for normal animation /*0126*/ uint8 StandState; // stand state for SoF+ 0x64 for normal animation
@ -1119,8 +1119,7 @@ struct SpecialMesg_Struct
}; };
/* /*
** When somebody changes what they're wearing ** When somebody changes what they're wearing or give a pet a weapon (model changes)
** or give a pet a weapon (model changes)
** Length: 19 Bytes ** Length: 19 Bytes
*/ */
struct WearChange_Struct{ struct WearChange_Struct{
@ -1321,8 +1320,7 @@ struct SpawnPositionUpdate_Struct
/*0000*/ uint16 spawn_id; /*0000*/ uint16 spawn_id;
/*0002*/ uint64 y_pos:19, z_pos:19, x_pos:19, padding002:7; /*0002*/ uint64 y_pos:19, z_pos:19, x_pos:19, padding002:7;
/*0010*/ unsigned heading:12; /*0010*/ unsigned heading:12;
signed padding010:4; /*0012*/ signed padding010:4;
/*0012*/
}; };
/* /*
@ -1665,7 +1663,7 @@ struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense a
/* 0*/ char charname[64]; /* 0*/ char charname[64];
/* 64*/ char gmname[64]; /* 64*/ char gmname[64];
/* 128*/ uint32 success; /* 128*/uint32 success;
/* 132*/ uint32 zoneID; /* 132*/ uint32 zoneID;
/*136*/ int32 y; /*136*/ int32 y;
@ -2457,7 +2455,7 @@ struct Shielding_Struct {
/* /*
** Click Object Action Struct ** Click Object Action Struct
** Response to client clicking on a World Container (ie, forge) ** Response to client clicking on a World Container (ie, forge)
* also sent by the client when they close the container. ** also sent by the client when they close the container.
** **
*/ */
struct ClickObjectAction_Struct { struct ClickObjectAction_Struct {
@ -3816,14 +3814,14 @@ struct BankerChange_Struct {
}; };
struct LeadershipExpUpdate_Struct { struct LeadershipExpUpdate_Struct {
/*0000*/ uint32 unknown0000; // All zeroes? /*0000*/ uint32 unknown0000; // All zeroes?
/*0004*/ uint32 group_leadership_exp; // Group leadership exp value /*0004*/ uint32 group_leadership_exp; // Group leadership exp value
/*0008*/ uint32 group_leadership_points; // Unspent group points /*0008*/ uint32 group_leadership_points; // Unspent group points
/*0012*/ uint32 unknown0012; // Type? /*0012*/ uint32 unknown0012; // Type?
/*0016*/ uint32 unknown0016; // All zeroes? /*0016*/ uint32 unknown0016; // All zeroes?
/*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value /*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value
/*0024*/ uint32 raid_leadership_points; // Unspent raid points /*0024*/ uint32 raid_leadership_points; // Unspent raid points
/*0028*/ uint32 unknown0028; /*0028*/ uint32 unknown0028;
}; };
struct UpdateLeadershipAA_Struct { struct UpdateLeadershipAA_Struct {
@ -5080,3 +5078,4 @@ typedef std::list<ServerLootItem_Struct*> ItemList;
#pragma pack() #pragma pack()
#endif #endif

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@ -273,8 +273,3 @@ void EQTime::ToString(TimeOfDay_Struct *t, string &str) {
str = buf; str = buf;
} }

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@ -50,8 +50,3 @@ bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len)
return(false); return(false);
} }

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@ -249,3 +249,4 @@ namespace EQEmu {
} // EQEmu } // EQEmu
#endif #endif

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@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License. the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product; are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/ */
#ifndef ITEM_STRUCT_H #ifndef ITEM_STRUCT_H

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@ -191,10 +191,10 @@ void LinkedListIterator<TYPE>::MoveFirst()
return; return;
} }
// if (prev != 0) //if (prev != 0)
// { //{
prev->SetNext(next); prev->SetNext(next);
// } //}
if (next != 0) if (next != 0)
{ {
next->SetPrev(prev); next->SetPrev(prev);
@ -225,10 +225,10 @@ void LinkedListIterator<TYPE>::MoveLast()
{ {
list.first = next; list.first = next;
} }
// if (next != 0) //if (next != 0)
// { //{
next->SetPrev(prev); next->SetPrev(prev);
// } //}
current_element->SetNext(0); current_element->SetNext(0);
current_element->SetPrev(next->GetLast()); current_element->SetPrev(next->GetLast());
next->GetLast()->SetNext(current_element); next->GetLast()->SetNext(current_element);

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@ -155,6 +155,3 @@ bool load_log_settings(const char *filename) {
return(true); return(true);
} }

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@ -19,28 +19,22 @@
#define LOGSYS_H_ #define LOGSYS_H_
/* /*
* *
* Usage: * Usage:
* *
* These are the main functions provided by logsys: * These are the main functions provided by logsys:
* - _log(TYPE, fmt, ...) - Log a message in any context * - _log(TYPE, fmt, ...) - Log a message in any context
* - mlog(TYPE, fmt, ...) - Zone only. Log a message from a Mob:: context, prefixing it with the mob's name. * - mlog(TYPE, fmt, ...) - Zone only. Log a message from a Mob:: context, prefixing it with the mob's name.
* - clog(TYPE, fmt, ...) - World only. Log a message from a Client:: context, prefixing it with the client's account name. * - clog(TYPE, fmt, ...) - World only. Log a message from a Client:: context, prefixing it with the client's account name.
* - zlog(TYPE, fmt, ...) - World only. Log a message from a ZoneServer:: context, prefixing it with the zones id/name or ip/port. * - zlog(TYPE, fmt, ...) - World only. Log a message from a ZoneServer:: context, prefixing it with the zones id/name or ip/port.
* - _hex(TYPE, data, length) - Log hex dump in any context. * - _hex(TYPE, data, length) - Log hex dump in any context.
* - mhex(TYPE, data, length) - Zone only. Log a hex dump from a Mob:: context, prefixing it with the mob's name * - mhex(TYPE, data, length) - Zone only. Log a hex dump from a Mob:: context, prefixing it with the mob's name
* - _pkt(TYPE, BasePacket *) - Log a packet hex dump with header in any context. * - _pkt(TYPE, BasePacket *) - Log a packet hex dump with header in any context.
* - mhex(TYPE, data, length) - Zone only. Log a packet hex dump from a Mob:: context, prefixing it with the mob's name * - mhex(TYPE, data, length) - Zone only. Log a packet hex dump from a Mob:: context, prefixing it with the mob's name
* Types are defined in logtypes.h * Types are defined in logtypes.h
* *
* * this is very C-ish, not C++ish, but thats how I felt like writting it
* */
*
* this is very C-ish, not C++ish, but thats how I felt like writting it
*
*
*
*/
#include <stdarg.h> #include <stdarg.h>
#include "types.h" #include "types.h"
@ -175,13 +169,5 @@ extern void log_toggle(LogType t);
extern bool load_log_settings(const char *filename); extern bool load_log_settings(const char *filename);
#endif /*LOGSYS_H_*/ #endif /*LOGSYS_H_*/

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@ -37,7 +37,3 @@ void log_messageVA(LogType type, const char *fmt, va_list args) {
LogFile->writePVA(EQEMuLog::Debug, prefix_buffer, fmt, args); LogFile->writePVA(EQEMuLog::Debug, prefix_buffer, fmt, args);
} }

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@ -16,8 +16,6 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef LOG_CATEGORY #ifndef LOG_CATEGORY
#define LOG_CATEGORY(name) #define LOG_CATEGORY(name)
#endif #endif
@ -32,8 +30,6 @@
#endif #endif
LOG_CATEGORY( CHAT ) LOG_CATEGORY( CHAT )
LOG_TYPE( CHAT, SAY, DISABLED ) LOG_TYPE( CHAT, SAY, DISABLED )
LOG_TYPE( CHAT, EMOTE, DISABLED ) LOG_TYPE( CHAT, EMOTE, DISABLED )
@ -260,6 +256,3 @@ LOG_TYPE( WORLD, LAUNCH_TRACE, ENABLED )
#undef LOG_TYPE #undef LOG_TYPE
#undef LOG_CATEGORY #undef LOG_CATEGORY

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@ -267,5 +267,9 @@ void MD5::Transform(uint32 hash[4], const uint32 input[16]) {
MD5STEP(F4, c, d, a, b, input[ 2]+0x2ad7d2bb, 15); MD5STEP(F4, c, d, a, b, input[ 2]+0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, input[ 9]+0xeb86d391, 21); MD5STEP(F4, b, c, d, a, input[ 9]+0xeb86d391, 21);
hash[0] += a; hash[1] += b; hash[2] += c; hash[3] += d; hash[0] += a;
hash[1] += b;
hash[2] += c;
hash[3] += d;
} }

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@ -29,6 +29,9 @@
#include <stdio.h> #include <stdio.h>
#endif #endif
#include "eqemu_exception.h" #include "eqemu_exception.h"
#ifdef FREEBSD
#include <sys/stat.h>
#endif
namespace EQEmu { namespace EQEmu {

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@ -41,3 +41,4 @@ void build_hex_line(const char *buffer, unsigned long length, unsigned long offs
void print_hex(const char *buffer, unsigned long length); void print_hex(const char *buffer, unsigned long length);
#endif #endif

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@ -180,7 +180,6 @@ bool RegularOpcodeManager::ReloadOpcodes(const char *filename, bool report_error
return(ret); return(ret);
} }
uint16 RegularOpcodeManager::EmuToEQ(const EmuOpcode emu_op) { uint16 RegularOpcodeManager::EmuToEQ(const EmuOpcode emu_op) {
//opcode is checked for validity in GetEQOpcode //opcode is checked for validity in GetEQOpcode
uint16 res; uint16 res;
@ -221,7 +220,6 @@ void RegularOpcodeManager::SetOpcode(EmuOpcode emu_op, uint16 eq_op) {
s.Set(emu_op, eq_op); s.Set(emu_op, eq_op);
} }
void RegularOpcodeManager::NormalMemStrategy::Set(EmuOpcode emu_op, uint16 eq_op) { void RegularOpcodeManager::NormalMemStrategy::Set(EmuOpcode emu_op, uint16 eq_op) {
if(uint32(emu_op) >= it->EmuOpcodeCount || eq_op >= it->EQOpcodeCount) if(uint32(emu_op) >= it->EmuOpcodeCount || eq_op >= it->EQOpcodeCount)
return; return;
@ -233,7 +231,6 @@ NullOpcodeManager::NullOpcodeManager()
: MutableOpcodeManager() { : MutableOpcodeManager() {
} }
bool NullOpcodeManager::LoadOpcodes(const char *filename, bool report_errors) { bool NullOpcodeManager::LoadOpcodes(const char *filename, bool report_errors) {
return(true); return(true);
} }
@ -254,7 +251,6 @@ EmptyOpcodeManager::EmptyOpcodeManager()
: MutableOpcodeManager() { : MutableOpcodeManager() {
} }
bool EmptyOpcodeManager::LoadOpcodes(const char *filename, bool report_errors) { bool EmptyOpcodeManager::LoadOpcodes(const char *filename, bool report_errors) {
return(true); return(true);
} }
@ -280,9 +276,3 @@ void EmptyOpcodeManager::SetOpcode(EmuOpcode emu_op, uint16 eq_op) {
eq_to_emu[eq_op] = emu_op; eq_to_emu[eq_op] = emu_op;
} }

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@ -162,15 +162,3 @@ protected:
#endif #endif

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@ -193,3 +193,4 @@ void DumpPacketBin(const void* iData, uint32 len) {
cout << " " << hex << setw(2) << setfill('0') << (int) data[k-1] << dec; cout << " " << hex << setw(2) << setfill('0') << (int) data[k-1] << dec;
cout << endl; cout << endl;
} }

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@ -33,3 +33,4 @@ void DumpPacketBin(uint16 data);
void DumpPacketBin(uint8 data); void DumpPacketBin(uint8 data);
#endif #endif

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@ -1201,7 +1201,7 @@ ENCODE(OP_ZoneSpawns) {
Buffer += sizeof(structs::Spawn_Struct_Position); Buffer += sizeof(structs::Spawn_Struct_Position);
if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)) if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
{ {
for(k = 0; k < 9; ++k) for(k = 0; k < 9; ++k)
{ {

View File

@ -1213,7 +1213,7 @@ ENCODE(OP_ZoneSpawns) {
Buffer += sizeof(structs::Spawn_Struct_Position); Buffer += sizeof(structs::Spawn_Struct_Position);
if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)) if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
{ {
for(k = 0; k < 9; ++k) for(k = 0; k < 9; ++k)
{ {

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@ -1,10 +1,10 @@
/* /*
* This file was generated automatically by xsubpp version 1.9508 from the * This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead. * contents of tmp. Do not edit this file, edit tmp instead.
* *
* ANY CHANGES MADE HERE WILL BE LOST! * ANY CHANGES MADE HERE WILL BE LOST!
* *
*/ */
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator

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@ -1,10 +1,10 @@
/* /*
* This file was generated automatically by xsubpp version 1.9508 from the * This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead. * contents of tmp. Do not edit this file, edit tmp instead.
* *
* ANY CHANGES MADE HERE WILL BE LOST! * ANY CHANGES MADE HERE WILL BE LOST!
* *
*/ */
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator

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@ -9,3 +9,4 @@ void RegisterExecutablePlatform(EQEmuExePlatform p) {
const EQEmuExePlatform& GetExecutablePlatform() { const EQEmuExePlatform& GetExecutablePlatform() {
return exe_platform; return exe_platform;
} }

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@ -508,9 +508,7 @@ $races_table = array(
402 => "Invader Soldier Elite", 402 => "Invader Soldier Elite",
403 => "UNKNOWN RACE", 403 => "UNKNOWN RACE",
404 => "Discord Ship", 404 => "Discord Ship",
*/ */
#endif #endif

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@ -166,7 +166,3 @@ void RDTSC_Collector::reset() {
_count = 0; _count = 0;
} }

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@ -83,5 +83,4 @@ protected:
int64 _count; int64 _count;
}; };
#endif #endif

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@ -54,18 +54,15 @@ CREATE TABLE rule_values (
Commands: Commands:
#rules: #rules:
- current -> lists current set name current -> lists current set name
- switch (set name) -> change set in the DB, but dont reload switch (set name) -> change set in the DB, but dont reload
- load (set name) -> load set into this zone without changing the world load (set name) -> load set into this zone without changing the world
- wload (set name) -> tell world and all zones to load this rule set wload (set name) -> tell world and all zones to load this rule set
- store [set name] -> store the current rules in this zone to the set (or store [set name] -> store the current rules in this zone to the set (or active if not specified)
active if not specified) reset -> reset all rule values to their defaults.
- reset -> reset all rule values to their defaults. list [catname]
- list [catname] set (cat) (rule) (value)
- set (cat) (rule) (value) values [catname] -> show the values of all rules in the specified category/
- values [catname] -> show the values of all rules in the specified category/
*/ */
const char *RuleManager::s_categoryNames[_CatCount+1] = { const char *RuleManager::s_categoryNames[_CatCount+1] = {
@ -458,35 +455,3 @@ bool RuleManager::GetBoolRule(RuleManager::BoolType t) const
return (m_RuleBoolValues[t] == 1); return (m_RuleBoolValues[t] == 1);
} }

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@ -152,3 +152,4 @@ private:
}; };
#endif /*RULESYS_H_*/ #endif /*RULESYS_H_*/

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@ -1,4 +1,3 @@
#include "shareddb.h" #include "shareddb.h"
#include <iostream> #include <iostream>
#include <cstring> #include <cstring>
@ -1166,7 +1165,7 @@ void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_co
mysql_free_result(result); mysql_free_result(result);
} else { } else {
LogFile->write(EQEMuLog::Error, "Error getting npc faction info from database: %s, %s", query, errbuf); LogFile->write(EQEMuLog::Error, "Error getting npc faction info from database: %s, %s", query, errbuf);
} }
} }
bool SharedDatabase::LoadNPCFactionLists() { bool SharedDatabase::LoadNPCFactionLists() {

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by

View File

@ -192,3 +192,4 @@ const uint32 Timer::SetCurrentTime()
// cerr << "Current time:" << current_time << endl; // cerr << "Current time:" << current_time << endl;
return current_time; return current_time;
} }

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@ -107,6 +107,4 @@ typedef const char Const_char; //for perl XS
#define DLLFUNC extern "C" #define DLLFUNC extern "C"
#endif #endif
#endif #endif

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@ -46,4 +46,3 @@ char* strlwr(char* tmp) {
int joe = 1; int joe = 1;
#endif /* !WIN32 */ #endif /* !WIN32 */

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@ -32,3 +32,4 @@ char* strlwr(char* tmp);
#endif #endif
#endif #endif
#endif #endif

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@ -48,3 +48,4 @@ extern "C" { //the perl headers dont do this for us...
#endif /*EMU_PERL_H_*/ #endif /*EMU_PERL_H_*/

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@ -94,8 +94,3 @@ void WorldConnection::Disconnect() {
tcpc.Disconnect(); tcpc.Disconnect();
} }

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@ -26,7 +26,9 @@ IF(MINGW)
ENDIF(MINGW) ENDIF(MINGW)
IF(UNIX) IF(UNIX)
IF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(eqlaunch "dl") TARGET_LINK_LIBRARIES(eqlaunch "dl")
ENDIF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(eqlaunch "z") TARGET_LINK_LIBRARIES(eqlaunch "z")
TARGET_LINK_LIBRARIES(eqlaunch "m") TARGET_LINK_LIBRARIES(eqlaunch "m")
TARGET_LINK_LIBRARIES(eqlaunch "rt") TARGET_LINK_LIBRARIES(eqlaunch "rt")

View File

@ -34,7 +34,7 @@ void ZoneLaunch::InitStartTimer() {
} }
ZoneLaunch::ZoneLaunch(WorldServer *world, const char *launcher_name, ZoneLaunch::ZoneLaunch(WorldServer *world, const char *launcher_name,
const char *zone_name, const EQEmuConfig *config) const char *zone_name, const EQEmuConfig *config)
: m_state(StateStartPending), : m_state(StateStartPending),
m_world(world), m_world(world),
m_zone(zone_name), m_zone(zone_name),
@ -250,38 +250,3 @@ void ZoneLaunch::OnTerminate(const ProcLauncher::ProcRef &ref, const ProcLaunche
SendStatus(); SendStatus();
} }

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@ -75,13 +75,4 @@ private:
static Timer s_startTimer; static Timer s_startTimer;
}; };
#endif /*ZONELAUNCH_H_*/ #endif /*ZONELAUNCH_H_*/

View File

@ -53,7 +53,9 @@ IF(MINGW)
ENDIF(MINGW) ENDIF(MINGW)
IF(UNIX) IF(UNIX)
IF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(loginserver "dl") TARGET_LINK_LIBRARIES(loginserver "dl")
ENDIF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(loginserver "z") TARGET_LINK_LIBRARIES(loginserver "z")
TARGET_LINK_LIBRARIES(loginserver "m") TARGET_LINK_LIBRARIES(loginserver "m")
TARGET_LINK_LIBRARIES(loginserver "rt") TARGET_LINK_LIBRARIES(loginserver "rt")

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@ -49,9 +49,9 @@ enum LoginMode
}; };
/** /**
* Client class, controls a single client and it's * Client class, controls a single client and it's
* connection to the login server. * connection to the login server.
*/ */
class Client class Client
{ {
public: public:

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@ -28,8 +28,8 @@
using namespace std; using namespace std;
/** /**
* Client manager class, holds all the client objects and does basic processing. * Client manager class, holds all the client objects and does basic processing.
*/ */
class ClientManager class ClientManager
{ {
public: public:

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@ -21,10 +21,10 @@
extern ErrorLog *server_log; extern ErrorLog *server_log;
/** /**
* Retrieves the variable we want from our title or theme * Retrieves the variable we want from our title or theme
* First gets the map from the title * First gets the map from the title
* Then gets the argument from the map we got from title * Then gets the argument from the map we got from title
*/ */
string Config::GetVariable(string title, string parameter) string Config::GetVariable(string title, string parameter)
{ {
map<string, map<string, string> >::iterator iter = vars.find(title); map<string, map<string, string> >::iterator iter = vars.find(title);
@ -41,9 +41,9 @@ string Config::GetVariable(string title, string parameter)
} }
/** /**
* Opens a file and passes it to the tokenizer * Opens a file and passes it to the tokenizer
* Then it parses the tokens returned and puts them into titles and variables. * Then it parses the tokens returned and puts them into titles and variables.
*/ */
void Config::Parse(const char *file_name) void Config::Parse(const char *file_name)
{ {
if(file_name == nullptr) if(file_name == nullptr)
@ -138,10 +138,10 @@ void Config::Parse(const char *file_name)
} }
/** /**
* Pretty basic lexical analyzer * Pretty basic lexical analyzer
* Breaks up the input character stream into tokens and puts them into the list provided. * Breaks up the input character stream into tokens and puts them into the list provided.
* Ignores # as a line comment * Ignores # as a line comment
*/ */
void Config::Tokenize(FILE *input, list<string> &tokens) void Config::Tokenize(FILE *input, list<string> &tokens)
{ {
char c = fgetc(input); char c = fgetc(input);

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@ -26,8 +26,8 @@ using namespace std;
//#define EQEMU_POSTGRESQL_ENABLED //#define EQEMU_POSTGRESQL_ENABLED
/** /**
* Base database class, intended to be extended. * Base database class, intended to be extended.
*/ */
class Database class Database
{ {
public: public:

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@ -29,8 +29,8 @@
using namespace std; using namespace std;
/** /**
* Mysql Database class * Mysql Database class
*/ */
class DatabaseMySQL : public Database class DatabaseMySQL : public Database
{ {
public: public:

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@ -23,3 +23,4 @@ char* Encrypt(const char* buffer, unsigned int bufferSize, unsigned int &outSize
void _HeapDeleteCharBuffer(char *buffer); void _HeapDeleteCharBuffer(char *buffer);
#endif #endif

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@ -29,9 +29,9 @@ typedef char*(*DLLFUNC_Encrypt)(const char*, unsigned int, unsigned int&);
typedef void(*DLLFUNC_HeapDelete)(char*); typedef void(*DLLFUNC_HeapDelete)(char*);
/** /**
* Basic windows encryption plugin. * Basic windows encryption plugin.
* Handles the managment of the plugin. * Handles the managment of the plugin.
*/ */
class Encryption class Encryption
{ {
public: public:

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@ -207,3 +207,4 @@ void ErrorLog::LogPacket(eqLogType type, const char *data, size_t size)
log_mutex->unlock(); log_mutex->unlock();
} }

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@ -29,9 +29,9 @@
#include "ClientManager.h" #include "ClientManager.h"
/** /**
* Login server struct, contains every variable for the server that needs to exist * Login server struct, contains every variable for the server that needs to exist
* outside the scope of main(). * outside the scope of main().
*/ */
struct LoginServer struct LoginServer
{ {
public: public:

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@ -342,3 +342,4 @@ void ServerManager::DestroyServerByName(string l_name, string s_name, WorldServe
iter++; iter++;
} }
} }

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@ -31,8 +31,8 @@
using namespace std; using namespace std;
/** /**
* Server manager class, deals with management of the world servers. * Server manager class, deals with management of the world servers.
*/ */
class ServerManager class ServerManager
{ {
public: public:

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@ -32,7 +32,9 @@ IF(MINGW)
ENDIF(MINGW) ENDIF(MINGW)
IF(UNIX) IF(UNIX)
IF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(queryserv "dl") TARGET_LINK_LIBRARIES(queryserv "dl")
ENDIF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(queryserv "z") TARGET_LINK_LIBRARIES(queryserv "z")
TARGET_LINK_LIBRARIES(queryserv "m") TARGET_LINK_LIBRARIES(queryserv "m")
TARGET_LINK_LIBRARIES(queryserv "rt") TARGET_LINK_LIBRARIES(queryserv "rt")

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -321,3 +319,4 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint3
} }
} }
} }

View File

@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -61,3 +59,4 @@ private:
}; };
#endif #endif

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@ -433,3 +433,4 @@ void LFGuildManager::SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, c
} }
} }
} }

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify

View File

@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -27,3 +25,4 @@ queryservconfig *queryservconfig::_chat_config = nullptr;
string queryservconfig::GetByName(const string &var_name) const { string queryservconfig::GetByName(const string &var_name) const {
return(EQEmuConfig::GetByName(var_name)); return(EQEmuConfig::GetByName(var_name));
} }

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -54,3 +52,4 @@ public:
}; };
#endif #endif

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@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by

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@ -23,12 +23,12 @@
class WorldServer : public WorldConnection class WorldServer : public WorldConnection
{ {
public: public:
WorldServer(); WorldServer();
virtual ~WorldServer(); virtual ~WorldServer();
virtual void Process(); virtual void Process();
private: private:
virtual void OnConnected(); virtual void OnConnected();
}; };
#endif #endif

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@ -31,7 +31,9 @@ IF(MINGW)
ENDIF(MINGW) ENDIF(MINGW)
IF(UNIX) IF(UNIX)
IF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(shared_memory "dl") TARGET_LINK_LIBRARIES(shared_memory "dl")
ENDIF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(shared_memory "z") TARGET_LINK_LIBRARIES(shared_memory "z")
TARGET_LINK_LIBRARIES(shared_memory "m") TARGET_LINK_LIBRARIES(shared_memory "m")
TARGET_LINK_LIBRARIES(shared_memory "rt") TARGET_LINK_LIBRARIES(shared_memory "rt")

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@ -23,3 +23,4 @@ class SharedDatabase;
void LoadSkillCaps(SharedDatabase *database); void LoadSkillCaps(SharedDatabase *database);
#endif #endif

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@ -40,3 +40,4 @@ void LoadSpells(SharedDatabase *database) {
database->LoadSpells(ptr, records); database->LoadSpells(ptr, records);
mutex.Unlock(); mutex.Unlock();
} }

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@ -34,7 +34,10 @@ IF(MINGW)
ENDIF(MINGW) ENDIF(MINGW)
IF(UNIX) IF(UNIX)
IF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(ucs "dl") TARGET_LINK_LIBRARIES(ucs "dl")
ENDIF(NOT FREEBSD)
TARGET_LINK_LIBRARIES(ucs "z") TARGET_LINK_LIBRARIES(ucs "z")
TARGET_LINK_LIBRARIES(ucs "m") TARGET_LINK_LIBRARIES(ucs "m")
TARGET_LINK_LIBRARIES(ucs "rt") TARGET_LINK_LIBRARIES(ucs "rt")

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -704,3 +702,4 @@ string CapitaliseName(string inString) {
return NormalisedName; return NormalisedName;
} }

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -2407,3 +2405,4 @@ int Client::GetCharID() {
return Characters[0].CharID; return Characters[0].CharID;
} }

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -32,12 +30,14 @@
#define MAX_JOINED_CHANNELS 10 #define MAX_JOINED_CHANNELS 10
enum { CommandJoin = 0, CommandLeaveAll, CommandLeave, CommandListAll, CommandList, CommandSet, CommandAnnounce, CommandSetOwner, enum {
CommandJoin = 0, CommandLeaveAll, CommandLeave, CommandListAll, CommandList, CommandSet, CommandAnnounce, CommandSetOwner,
CommandOPList, CommandInvite, CommandGrant, CommandModerate, CommandVoice, CommandKick, CommandOPList, CommandInvite, CommandGrant, CommandModerate, CommandVoice, CommandKick,
CommandPassword, CommandToggleInvites, CommandAFK, CommandUptime, CommandPassword, CommandToggleInvites, CommandAFK, CommandUptime,
CommandGetHeaders, CommandGetBody, CommandMailTo, CommandSetMessageStatus, CommandSelectMailBox, CommandGetHeaders, CommandGetBody, CommandMailTo, CommandSetMessageStatus, CommandSelectMailBox,
CommandSetMailForwarding, CommandBuddy, CommandIgnorePlayer, CommandSetMailForwarding, CommandBuddy, CommandIgnorePlayer,
CommandEndOfList }; CommandEndOfList
};
struct CommandEntry { struct CommandEntry {
const char *CommandString; const char *CommandString;

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@ -1,6 +1,4 @@
/* /* EQEMu: Everquest Server Emulator
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -769,3 +767,4 @@ void Database::GetFriendsAndIgnore(int CharID, vector<string> &Friends, vector<s
return; return;
} }

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