Merge branch 'master' into StringFormatting.

Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
This commit is contained in:
Arthur Ice
2013-05-19 18:56:21 -07:00
618 changed files with 38225 additions and 38967 deletions
+42 -42
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/types.h"
@@ -26,21 +26,21 @@
Schema:
CREATE TABLE traps (
id int(11) NOT nullptr auto_increment,
zone varchar(16) NOT nullptr default '',
x int(11) NOT nullptr default '0',
y int(11) NOT nullptr default '0',
z int(11) NOT nullptr default '0',
chance tinyint NOT nullptr default '0',
maxzdiff float NOT nullptr default '0',
radius float NOT nullptr default '0',
effect int(11) NOT nullptr default '0',
effectvalue int(11) NOT nullptr default '0',
effectvalue2 int(11) NOT nullptr default '0',
message varcahr(200) NOT nullptr;
skill int(11) NOT nullptr default '0',
spawnchance int(11) NOT nullptr default '0',
PRIMARY KEY (id)
id int(11) NOT nullptr auto_increment,
zone varchar(16) NOT nullptr default '',
x int(11) NOT nullptr default '0',
y int(11) NOT nullptr default '0',
z int(11) NOT nullptr default '0',
chance tinyint NOT nullptr default '0',
maxzdiff float NOT nullptr default '0',
radius float NOT nullptr default '0',
effect int(11) NOT nullptr default '0',
effectvalue int(11) NOT nullptr default '0',
effectvalue2 int(11) NOT nullptr default '0',
message varcahr(200) NOT nullptr;
skill int(11) NOT nullptr default '0',
spawnchance int(11) NOT nullptr default '0',
PRIMARY KEY (id)
) TYPE=MyISAM;
@@ -79,7 +79,7 @@ Trap::~Trap()
bool Trap::Process()
{
if (chkarea_timer.Enabled() && chkarea_timer.Check()
if (chkarea_timer.Enabled() && chkarea_timer.Check()
/*&& zone->GetClientCount() > 0*/ )
{
Mob* trigger = entity_list.GetTrapTrigger(this);
@@ -127,7 +127,7 @@ void Trap::Trigger(Mob* trigger)
entity_list.MessageClose(trigger,false,effectvalue,13,"%s",message.c_str());
}
entity_list.SendAlarm(this,trigger,effectvalue);
entity_list.SendAlarm(this,trigger,effectvalue);
break;
case trapTypeMysticSpawn:
if (message.empty())
@@ -143,7 +143,7 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
NPC* new_npc = new NPC(tmp, 0, x-5+MakeRandomInt(0, 10), y-5+MakeRandomInt(0, 10), z-5+MakeRandomInt(0, 10), MakeRandomInt(0, 249), FlyMode3);
NPC* new_npc = new NPC(tmp, 0, x-5+MakeRandomInt(0, 10), y-5+MakeRandomInt(0, 10), z-5+MakeRandomInt(0, 10), MakeRandomInt(0, 249), FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@@ -164,7 +164,7 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
NPC* new_npc = new NPC(tmp, 0, x-2+MakeRandomInt(0, 5), y-2+MakeRandomInt(0, 5), z-2+MakeRandomInt(0, 5), MakeRandomInt(0, 249), FlyMode3);
NPC* new_npc = new NPC(tmp, 0, x-2+MakeRandomInt(0, 5), y-2+MakeRandomInt(0, 5), z-2+MakeRandomInt(0, 5), MakeRandomInt(0, 249), FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@@ -206,7 +206,7 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
iterator.Reset();
float dist = 999999;
Trap* current_trap = nullptr;
float max_dist2 = max_dist*max_dist;
Trap *cur;
while(iterator.MoreElements())
@@ -220,7 +220,7 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
curdist += tmp*tmp;
tmp = searcher->GetZ() - cur->z;
curdist += tmp*tmp;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
@@ -237,17 +237,17 @@ Mob* EntityList::GetTrapTrigger(Trap* trap) {
Mob* savemob = 0;
iterator.Reset();
float xdiff, ydiff, zdiff;
float maxdist = trap->radius * trap->radius;
while(iterator.MoreElements()) {
Client* cur = iterator.GetData();
zdiff = cur->GetZ() - trap->z;
if(zdiff < 0)
zdiff = 0 - zdiff;
xdiff = cur->GetX() - trap->x;
ydiff = cur->GetY() - trap->y;
if ((xdiff*xdiff + ydiff*ydiff) <= maxdist
@@ -266,9 +266,9 @@ Mob* EntityList::GetTrapTrigger(Trap* trap) {
//todo: rewrite this to not need direct access to trap members.
bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
// int char_num = 0;
unsigned long* lengths;
@@ -327,7 +327,7 @@ void Trap::CreateHiddenTrigger()
make_npc->npc_spells_id = 0;
make_npc->d_meele_texture1 = 0;
make_npc->d_meele_texture2 = 0;
make_npc->trackable = 0;
make_npc->trackable = 0;
make_npc->level = level;
strcpy(make_npc->npc_attacks, "ABHG");
NPC* npca = new NPC(make_npc, 0, x, y, z, 0, FlyMode3);