Merge branch 'master' into StringFormatting.

Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
This commit is contained in:
Arthur Ice
2013-05-19 18:56:21 -07:00
618 changed files with 38225 additions and 38967 deletions
+33 -34
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "zonelist.h"
@@ -75,7 +75,7 @@ void ZSList::KillAll() {
}
void ZSList::Process() {
if(shutdowntimer && shutdowntimer->Check()){
_log(WORLD__ZONELIST, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
ServerPacket* pack2 = new ServerPacket;
@@ -87,7 +87,7 @@ void ZSList::Process() {
CatchSignal(2);
}
if(reminder && reminder->Check()){
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
}
LinkedListIterator<ZoneServer*> iterator(list);
@@ -95,7 +95,7 @@ void ZSList::Process() {
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
ZoneServer* zs = iterator.GetData();
struct in_addr in;
struct in_addr in;
in.s_addr = zs->GetIP();
_log(WORLD__ZONELIST,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
zs->LSShutDownUpdate(zs->GetZoneID());
@@ -118,7 +118,7 @@ void ZSList::Process() {
bool ZSList::SendPacket(ServerPacket* pack) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
iterator.GetData()->SendPacket(pack);
@@ -158,7 +158,7 @@ bool ZSList::SendPacket(uint32 ZoneID, uint16 instanceID, ServerPacket* pack) {
else
{
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == ZoneID
if (iterator.GetData()->GetZoneID() == ZoneID
&& iterator.GetData()->GetInstanceID() == 0) {
ZoneServer* tmp = iterator.GetData();
return(tmp->SendPacket(pack));
@@ -204,7 +204,7 @@ ZoneServer* ZSList::FindByZoneID(uint32 ZoneID) {
while(iterator.MoreElements())
{
ZoneServer* tmp = iterator.GetData();
if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
return tmp;
}
iterator.Advance();
@@ -282,8 +282,8 @@ void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
LinkedListIterator<ZoneServer*> iterator(list);
struct in_addr in;
struct in_addr in;
iterator.Reset();
char locked[4];
if (WorldConfig::get()->Locked == true)
@@ -458,7 +458,7 @@ void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_m
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
if (to) {
if (to[0] == '*') {
Console* con = console_list.FindByAccountName(&to[1]);
@@ -566,7 +566,7 @@ void ZSList::RebootZone(const char* ip1,uint16 port,const char* ip2, uint32 skip
return;
}
uint32 z = MakeRandomInt(0, y-1);
ServerPacket* pack = new ServerPacket(ServerOP_ZoneReboot, sizeof(ServerZoneReboot_Struct));
ServerZoneReboot_Struct* s = (ServerZoneReboot_Struct*) pack->pBuffer;
// strcpy(s->ip1,ip1);
@@ -592,7 +592,7 @@ uint16 ZSList::GetAvailableZonePort()
i=LastAllocatedPort+1;
while(i!=LastAllocatedPort && port==0) {
if (i>Config->ZonePortHigh)
if (i>Config->ZonePortHigh)
i=Config->ZonePortLow;
if (!FindByPort(i)) {
@@ -683,7 +683,7 @@ uint32 ZSList::TriggerBootup(uint32 iZoneID, uint32 iInstanceID) {
}
uint32 z = rand() % y;
tmp[z]->TriggerBootup(iZoneID);
uint32 ret = tmp[z]->GetID();
safe_delete(tmp);
@@ -713,12 +713,11 @@ void ZSList::GetZoneIDList(vector<uint32> &zones) {
zones.push_back(zs->GetID());
iterator.Advance();
}
}
void ZSList::WorldShutDown(uint32 time, uint32 interval)
{
if( time > 0 ) {
if( time > 0 ) {
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
time *= 1000;
@@ -730,15 +729,15 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
reminder->SetAtTrigger(interval);
shutdowntimer->Start();
reminder->Start();
}
else {
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
ServerPacket* pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size=0;
SendPacket(pack);
safe_delete(pack);
}
else {
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
ServerPacket* pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size=0;
SendPacket(pack);
safe_delete(pack);
Process();
CatchSignal(2);
}
}
}