Merge branch 'master' into StringFormatting.

Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
This commit is contained in:
Arthur Ice
2013-05-19 18:56:21 -07:00
618 changed files with 38225 additions and 38967 deletions
+25 -25
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "worldserver.h"
@@ -25,9 +25,9 @@
WorldServer::WorldServer(map<string, ZoneLaunch *> &zones, const char *name, const EQEmuConfig *config)
: WorldConnection(EmuTCPConnection::packetModeLauncher, config->SharedKey.c_str()),
m_name(name),
m_config(config),
m_zones(zones)
m_name(name),
m_config(config),
m_zones(zones)
{
}
@@ -36,7 +36,7 @@ WorldServer::~WorldServer() {
void WorldServer::OnConnected() {
WorldConnection::OnConnected();
ServerPacket* pack = new ServerPacket(ServerOP_LauncherConnectInfo, sizeof(LauncherConnectInfo));
LauncherConnectInfo* sci = (LauncherConnectInfo*) pack->pBuffer;
strn0cpy(sci->name, m_name, sizeof(sci->name));
@@ -44,7 +44,7 @@ void WorldServer::OnConnected() {
// strcpy(sci->address, net.GetZoneAddress());
SendPacket(pack);
safe_delete(pack);
//send status for all zones...
std::map<std::string, ZoneLaunch *>::iterator cur, end;
cur = m_zones.begin();
@@ -55,9 +55,9 @@ void WorldServer::OnConnected() {
}
void WorldServer::Process() {
WorldConnection::Process();
if (!Connected())
return;
@@ -84,8 +84,8 @@ void WorldServer::Process() {
break;
}
const LauncherZoneRequest *lzr = (const LauncherZoneRequest *) pack->pBuffer;
switch(ZoneRequestCommands(lzr->command)) {
case ZR_Start: {
if(m_zones.find(lzr->short_name) != m_zones.end()) {
@@ -124,7 +124,7 @@ void WorldServer::Process() {
//ignore this, world is still being dumb
break;
}
default: {
_log(LAUNCHER__NET, "Unknown opcode 0x%x from World of len %d", pack->opcode, pack->size);
break;
@@ -139,11 +139,11 @@ void WorldServer::Process() {
void WorldServer::SendStatus(const char *short_name, uint32 start_count, bool running) {
ServerPacket* pack = new ServerPacket(ServerOP_LauncherZoneStatus, sizeof(LauncherZoneStatus));
LauncherZoneStatus* it =(LauncherZoneStatus*) pack->pBuffer;
strn0cpy(it->short_name, short_name, 32);
it->start_count = start_count;
it->running = running?1:0;
SendPacket(pack);
safe_delete(pack);
}