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https://github.com/EQEmu/Server.git
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Pre-purposed clean-up
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+59
-36
@@ -15,6 +15,7 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQ_PACKET_STRUCTS_H
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#define EQ_PACKET_STRUCTS_H
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@@ -756,29 +757,46 @@ struct Tribute_Struct {
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uint32 tier;
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};
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//len = 72
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struct BandolierItem_Struct {
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uint32 item_id;
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uint32 icon;
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char item_name[64];
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};
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//len = 320
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enum { //bandolier item positions
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bandolierMainHand = 0,
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bandolierOffHand,
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// Bandolier item positions
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enum
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{
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bandolierPrimary = 0,
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bandolierSecondary,
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bandolierRange,
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bandolierAmmo
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};
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struct Bandolier_Struct {
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char name[32];
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BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
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};
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struct PotionBelt_Struct {
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BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
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//len = 72
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struct BandolierItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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struct MovePotionToBelt_Struct {
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//len = 320
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[EmuConstants::BANDOLIER_SIZE];
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};
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//len = 72
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struct PotionBeltItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_SIZE];
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};
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struct MovePotionToBelt_Struct
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{
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uint32 Action;
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uint32 SlotNumber;
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uint32 ItemID;
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@@ -4106,30 +4124,35 @@ struct DynamicWall_Struct {
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/*80*/
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};
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enum { //bandolier actions
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BandolierCreate = 0,
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BandolierRemove = 1,
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BandolierSet = 2
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// Bandolier actions
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enum
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{
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bandolierCreate = 0,
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bandolierRemove,
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bandolierSet
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};
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struct BandolierCreate_Struct {
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/*00*/ uint32 action; //0 for create
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/*04*/ uint8 number;
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/*05*/ char name[32];
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/*37*/ uint16 unknown37; //seen 0x93FD
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/*39*/ uint8 unknown39; //0
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struct BandolierCreate_Struct
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{
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/*00*/ uint32 Action; //0 for create
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/*04*/ uint8 Number;
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/*05*/ char Name[32];
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/*37*/ uint16 Unknown37; //seen 0x93FD
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/*39*/ uint8 Unknown39; //0
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};
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struct BandolierDelete_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierDelete_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct BandolierSet_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierSet_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct Arrow_Struct {
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