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Make inspect buffs LAA optional for target buffs
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@@ -12897,7 +12897,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
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inspect_buffs = group->GetLeadershipAA(groupAAInspectBuffs);
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}
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}
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if (nt == this || inspect_buffs || (nt->IsClient() && !nt->CastToClient()->GetPVP()) ||
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if (GetGM() || RuleB(Spells, AlwaysSendTargetsBuffs) || nt == this || inspect_buffs || (nt->IsClient() && !nt->CastToClient()->GetPVP()) ||
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(nt->IsPet() && nt->GetOwner() && nt->GetOwner()->IsClient() && !nt->GetOwner()->CastToClient()->GetPVP()) ||
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(nt->IsMerc() && nt->GetOwner() && nt->GetOwner()->IsClient() && !nt->GetOwner()->CastToClient()->GetPVP()))
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nt->SendBuffsToClient(this);
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+7
-5
@@ -79,7 +79,7 @@ Client *Entity::CastToClient()
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}
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#ifdef _EQDEBUG
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if (!IsClient()) {
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Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
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Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
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return 0;
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}
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#endif
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@@ -268,7 +268,7 @@ const Beacon* Entity::CastToBeacon() const
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return static_cast<const Beacon *>(this);
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}
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const Encounter* Entity::CastToEncounter() const
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const Encounter* Entity::CastToEncounter() const
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{
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return static_cast<const Encounter *>(this);
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}
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@@ -565,7 +565,7 @@ void EntityList::AddGroup(Group *group)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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Log.Out(Logs::General, Logs::Error,
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Log.Out(Logs::General, Logs::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@@ -594,7 +594,7 @@ void EntityList::AddRaid(Raid *raid)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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Log.Out(Logs::General, Logs::Error,
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Log.Out(Logs::General, Logs::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@@ -1428,7 +1428,9 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
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if (c != sender) {
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if (Target == sender) {
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if (inspect_buffs) { // if inspect_buffs is true we're sending a mob's buffs to those with the LAA
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if (c->IsRaidGrouped()) {
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if (c->GetGM() || RuleB(Spells, AlwaysSendTargetsBuffs)) {
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Send = true;
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} else if (c->IsRaidGrouped()) {
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Raid *raid = c->GetRaid();
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if (!raid)
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continue;
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