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Add hot reload saylinks as well as a rule to determine if you bypass the saylinks.
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@@ -766,6 +766,7 @@ RULE_CATEGORY(HotReload)
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RULE_BOOL(HotReload, QuestsRepopWithReload, true, "When a hot reload is triggered, the zone will repop")
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RULE_BOOL(HotReload, QuestsRepopWhenPlayersNotInCombat, true, "When a hot reload is triggered, the zone will repop when no clients are in combat")
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RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, quest timers will be reset")
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RULE_BOOL(HotReload, QuestsAutoReloadGlobalScripts, false, "When a quest, plugin, or global script changes, auto reload.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Instances)
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@@ -27,7 +27,6 @@
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#define ServerOP_Who 0x000B // #who
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#define ServerOP_ZonePlayer 0x000C // #zone, or #summon
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#define ServerOP_KickPlayer 0x000D // #kick
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#define ServerOP_RefreshGuild 0x000E // Notice to all zoneservers to refresh their guild cache for ID# in packet (ServerGuildRefresh_Struct)
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#define ServerOP_VoiceMacro 0x000F
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//#define ServerOP_GuildInvite 0x0010
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