Removed "Mercenary Debug:" from the Mercenary Log entries.

Resolved duplicate "You have no Mercenaries" messages when zoning without owning a Mercenary.
Mercenaries should now always be able to unsuspend if the timer is up.
More work on Mercenaries and Grouping to reduce bugs and redundant queries.
This commit is contained in:
Trevius
2015-01-27 00:35:39 -06:00
parent fab3a988ae
commit f17fb2a8e1
5 changed files with 93 additions and 81 deletions
+1 -1
View File
@@ -656,7 +656,7 @@ void Zone::LoadMercSpells(){
merc_spells_list[classid].push_back(tempMercSpellEntry);
}
Log.Out(Logs::General, Logs::Mercenaries, "Mercenary Debug: Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
Log.Out(Logs::General, Logs::Mercenaries, "Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
}