[Feat] Alt Sinister Strike Formula (#3921)

I have been informed that this was proven to be false, but the AA is pretty useless without some adjustment.

Adding this as a rule to allow server owners to adjust as needed.

Update Sinister Strikes
tapatalk.com/groups/monklybusiness43508/leksikon-s-half-assed-guide-to-monkly-aas-oow-incl-t510-s20.html?sid=a9c7745f287f3e89301c960c20f33248

Sinister Strikes:
19 Delay weapon -- Gives a 5 damage bonus to all hits
20 Delay weapon -- Gives a 6 damage bonus to all hits
24 Delay weapon -- Gives a 7 damage bonus to all hits
Given Quarm hammer with maxed non-GoD AAs:
0.7 HPS offhand = 4.9 DPS increase.
This commit is contained in:
Fryguy
2024-01-08 23:31:04 -05:00
committed by GitHub
parent 97dbf85a4c
commit f12c87a04a
2 changed files with 35 additions and 18 deletions
+1
View File
@@ -256,6 +256,7 @@ RULE_INT(Skills, SenseHeadingStartValue, 200, "Start value of sense heading skil
RULE_BOOL(Skills, SelfLanguageLearning, true, "Enabling self-learning of languages")
RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force hand in to Guild Master")
RULE_INT(Skills, TradeSkillClamp, 0, "Legacy tradeskills would clamp at 252 regardless of item modifiers and skill combination. DEFAULT: 0 will bypass clamp. Legacy value 252")
RULE_BOOL(Skills, UseAltSinisterStrikeFormula, false, "Enabling will utilize a formula derived from 2004 monkey business post which makes the AA actually worth something.")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)